QGraphicsObject intercept touch event
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Sure just re-implement those:
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virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent * mouseEvent)
virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent)
virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent)
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Yes, just make sure to call.
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mouseEvent->accept();
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