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Iterator as a member: Tree/Graph-like structure

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  • Pl45m4P Pl45m4

    @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

    I'm currently pulling the part out of my main program creating a test case, if anybody is interested :)

    So here is small program that shows what I'm trying to do. I hope things become clear

    @JonB @Christian-Ehrlicher Thank you guys for your interest :)
    Actually I don't know (I'm not sure) what's the best stucture for this... therefore I tried couple things, including QMap, QHash, QList and plain C-style linked list of nodes...
    When using QHash and I want to iterate straight through, I have to search for "next" ID manually... on the other hand, when using a QMap, first I need to order them by MyTask::id (thanks @Christian-Ehrlicher ) but then the insertations/deletions are quite messy and complicated :)

    QMake project:

    taskSimulation.pro

    QT       += core gui
    
    greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
    
    CONFIG += c++17
    
    # You can make your code fail to compile if it uses deprecated APIs.
    # In order to do so, uncomment the following line.
    #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000    # disables all the APIs deprecated before Qt 6.0.0
    
    SOURCES += \
        main.cpp \
        mainwindow.cpp \
        mytask.cpp \
        taskmanager.cpp
    
    HEADERS += \
        mainwindow.h \
        mytask.h \
        taskmanager.h
    
    # Default rules for deployment.
    qnx: target.path = /tmp/$${TARGET}/bin
    else: unix:!android: target.path = /opt/$${TARGET}/bin
    !isEmpty(target.path): INSTALLS += target
    
    

    mainwindow.h

    #ifndef MAINWINDOW_H
    #define MAINWINDOW_H
    
    #include <QMainWindow>
    
    class TaskManager;
    
    class MainWindow : public QMainWindow
    {
        Q_OBJECT
    
    public:
        MainWindow(QWidget *parent = nullptr);
        ~MainWindow();
    
    
    
    
    private:
        TaskManager *m_taskMan;
    
    };
    #endif // MAINWINDOW_H
    
    

    mainwindow.cpp

    #include "mainwindow.h"
    #include "taskmanager.h"
    #include <QPushButton>
    #include <QSpinBox>
    #include <QVBoxLayout>
    #include <QFormLayout>
    #include <QScrollArea>
    #include <QHBoxLayout>
    #include <QTextEdit>
    
    MainWindow::MainWindow(QWidget *parent)
        : QMainWindow(parent)
        , m_taskMan(new TaskManager(this))
    {
    
        QWidget *cntrwdg = new QWidget;
        QVBoxLayout *vbox = new QVBoxLayout;
        QPushButton *btn_add = new QPushButton("Add / Update", this);
        QPushButton *btn_rem = new QPushButton("Delete", this);
        QPushButton *btn_print = new QPushButton("Print", this);
    
        QHBoxLayout *hbox = new QHBoxLayout;
        QPushButton *btn_start = new QPushButton("Start", this);
        QPushButton *btn_stop = new QPushButton("Stop", this);
        hbox->addWidget(btn_start);
        hbox->addWidget(btn_stop);
    
        QSpinBox *spin_seq = new QSpinBox(this);
        spin_seq->setRange(0, 999);
        QSpinBox *spin_seqLen = new QSpinBox(this);
        spin_seqLen->setRange(1, 999);
    
        QTextEdit *textEdit = new QTextEdit(this);
    
        QFormLayout *laySeq = new QFormLayout;
        QFormLayout *layseqLen = new QFormLayout;
    
        laySeq->addRow("Task ID\t\t", spin_seq);
        layseqLen->addRow("Sub-Task Length\t", spin_seqLen);
    
        vbox->addLayout(laySeq);
        vbox->addLayout(layseqLen);
    
        vbox->addWidget(btn_add);
        vbox->addWidget(btn_rem);
        vbox->addWidget(btn_print);
        vbox->addWidget(textEdit);
        vbox->addLayout(hbox);
        cntrwdg->setLayout(vbox);
    
    
        connect(btn_add, &QPushButton::clicked, this, [=](){
            m_taskMan->addTask(spin_seq->value(), spin_seqLen->value());
        });
    
        connect(btn_rem, &QPushButton::clicked, this, [=](){
            m_taskMan->removeTask(spin_seq->value());
        });
    
        connect(btn_print, &QPushButton::clicked, m_taskMan, &TaskManager::print);
    
    
        connect(m_taskMan, &TaskManager::sendToLog, textEdit, &QTextEdit::append);
    
    
        connect(btn_start, &QPushButton::clicked, this, [=](){
            // Assume each sub-task takes 1s to finish
            // just for simulation purpose
            m_taskMan->startSimulation(1000);
        });
    
        connect(btn_stop, &QPushButton::clicked, m_taskMan, &TaskManager::stopSimulation);
    
        connect(m_taskMan, &TaskManager::taskFinished, this, [=](int id){
            qDebug() << "Task" << id << "done.";
        });
    
    
    
        setCentralWidget(cntrwdg);
    
        setGeometry(800, 400, 600, 300);
    
    }
    
    MainWindow::~MainWindow() {}
    
    

    mytask.h

    #ifndef MYTASK_H
    #define MYTASK_H
    
    #include <QObject>
    
    class MyTask : public QObject
    {
        Q_OBJECT
    
    public:
    
        explicit MyTask(int id, int len, QObject *parent = nullptr);
    
        int id() const;
    
        void setLength(int newLength);
        int length() const;
    
    
        // enqueue after seq done (or in between if needed)
        // "resets" counter to "max tasks" = length
        void enqueue();
        // task counter --
        // returns new cnt value
        int cycle();
    
    
    
    private:
    
        int m_id;
        int m_length;
        int m_counter;
    };
    
    #endif // MYTASK_H
    
    

    mytask.cpp

    #include "mytask.h"
    
    #include <QDebug>
    
    MyTask::MyTask(int id, int len, QObject *parent)
        : QObject{parent}
        , m_id{id}
        , m_length{len}
        , m_counter{m_length}
    {
    
    }
    
    void MyTask::setLength(int newLength)
    {
        m_length = newLength;
    }
    
    
    int MyTask::length() const
    {
        return m_length;
    }
    
    void MyTask::enqueue()
    {
        m_counter = m_length;
    }
    
    int MyTask::cycle()
    {
        // do some tasks in a queue
        // ...
        // when all done
        qDebug() << "Tick (Task" << m_id << "SubTasks remaining" << m_counter << ")";
        m_counter--;
    
        if (m_counter == 0) {
            enqueue();
            return 0;
        }
        else {
            return m_counter;
        }
    }
    
    int MyTask::id() const
    {
        return m_id;
    }
    
    

    taskmanager.h

    #ifndef TASKMANAGER_H
    #define TASKMANAGER_H
    
    #include <QObject>
    #include <QList>
    #include <QTimer>
    
    class MyTask;
    
    class TaskManager : public QObject
    {
        Q_OBJECT
    
    public:
    
        explicit TaskManager(QObject *parent = nullptr);
    
        // id: to determine order and associate with buttons
        // len: important for counting down (knowing when task has finished)
        void addTask(int id, int length);
        // remove task with id
        void removeTask(int id);
    
        void nextTask();
    
        void startSimulation(int tick = 1000);
        void stopSimulation();
        void print();
    
    signals:
    
        void sendToLog(QString);
        void taskFinished(int id);
    
    private:
    
        QList<MyTask*>::iterator m_it;
    
        QList<MyTask *> m_taskList;
        QTimer m_timer;
    };
    
    #endif // TASKMANAGER_H
    
    

    taskmanager.cpp

    #include "taskmanager.h"
    #include "mytask.h"
    #include <QDebug>
    
    TaskManager::TaskManager(QObject *parent)
        : QObject{parent}
    {
    
        m_it = m_taskList.begin();
    
        connect(&m_timer, &QTimer::timeout, this, [=](){
    
            // "start" all tasks
            // -> either at the same time
            // -> or (in simulation) one after another
            MyTask &t = *(*m_it);
            if (t.cycle() == 0) {
                emit taskFinished(t.id());
                nextTask();
            }
    
        });
    
    }
    
    void TaskManager::addTask(int id, int length)
    {
        bool found = false;
        QListIterator<MyTask*> i(m_taskList);
        while (i.hasNext()) {
            MyTask *curr = i.next();
            if (curr->id() == id) {
                emit sendToLog("Task exists.");
                found = true;
                if (curr->length() != length) {
                    curr->setLength(length);
                    emit sendToLog(QString("Task %1 updated").arg(id));
                }
                else
                    emit sendToLog("Nothing to do");
            }
    
        }
    
        if (!found) {
            MyTask *t = new MyTask(id, length, this);
            m_taskList.append(t);
            m_it = m_taskList.begin();
            emit sendToLog(QString("Task created: %1 / %2").arg(id).arg(length));
        }
    }
    
    void TaskManager::removeTask(int id)
    {
        QMutableListIterator<MyTask*> i(m_taskList);
        while (i.hasNext()) {
            if (i.next()->id() == id) {
                i.remove();
                emit sendToLog(QString("Task %1 removed").arg(id));
            }
    
        }
    
    }
    
    void TaskManager::nextTask()
    {
        qDebug() << "Task" << "has finished. Starting next...";
    
        if (++m_it == m_taskList.end()) {
            qDebug() << "Reaching end. Restarting...";
            m_it = m_taskList.begin();
        }
    }
    
    
    void TaskManager::startSimulation(int tick)
    {
        m_timer.start(tick);
    }
    
    void TaskManager::stopSimulation()
    {
        m_timer.stop();
    }
    
    void TaskManager::print()
    {
        QString msg = "\n#####\tID ####\tLEN ###############\n";
        QListIterator<MyTask*> i(m_taskList);
        while (i.hasNext()) {
            const MyTask *curr = i.next();
            msg += "Task:\t" + QString::number(curr->id()) + "\t" + QString::number(curr->length()) + "\n";
        }
        msg += "#########################################\n";
    
    
        emit sendToLog(msg);
    }
    
    

    main.cpp

    #include "mainwindow.h"
    
    #include <QApplication>
    
    int main(int argc, char *argv[])
    {
        QApplication a(argc, argv);
        MainWindow w;
        w.show();
        return a.exec();
    }
    
    

    Sorry if I caused any confusion :D
    I not sure how to pull this off properly and in a more efficient way :)
    Thanks again :)

    PS:This is just the "run-through" process... in my main program I also have a QHash<MyWidget *, int> which maps QWidgets to the Task ID... but AFAICS this container/structure is not suited to "run" the loop and start tasks accordingly. It only manages the Widget-TaskID connection.

    PPS:

    How this simulation works:

    Create a couple "Task" with different IDs and lengths (sub-tasks to finish before allowed to move to next task) and press "Start"...
    What I thought of is printed to console :)

    JonBJ Online
    JonBJ Online
    JonB
    wrote on last edited by
    #21

    @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

    When using QHash and I want to iterate straight through, I have to search for "next" ID manually...

    Yes that's exactly as @Christian-Ehrlicher said, because QHash is not ordered. Forget about it!

    on the other hand, when using a QMap, first I need to order them by MyTask::id (thanks @Christian-Ehrlicher ) but then the insertations/deletions are quite messy and complicated :)

    Why are insertions/deletions a problem?? (I haven't looked at your code!.)

    Pl45m4P 1 Reply Last reply
    0
    • JonBJ JonB

      @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

      When using QHash and I want to iterate straight through, I have to search for "next" ID manually...

      Yes that's exactly as @Christian-Ehrlicher said, because QHash is not ordered. Forget about it!

      on the other hand, when using a QMap, first I need to order them by MyTask::id (thanks @Christian-Ehrlicher ) but then the insertations/deletions are quite messy and complicated :)

      Why are insertions/deletions a problem?? (I haven't looked at your code!.)

      Pl45m4P Offline
      Pl45m4P Offline
      Pl45m4
      wrote on last edited by
      #22

      @JonB said in Iterator as a member: Tree/Graph-like structure:

      Why are insertions/deletions a problem?? (I haven't looked at your code!.)

      Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

      Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).


      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

      ~E. W. Dijkstra

      JonBJ 1 Reply Last reply
      0
      • Pl45m4P Pl45m4

        @JonB said in Iterator as a member: Tree/Graph-like structure:

        Why are insertions/deletions a problem?? (I haven't looked at your code!.)

        Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

        Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).

        JonBJ Online
        JonBJ Online
        JonB
        wrote on last edited by JonB
        #23

        @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

        Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

        I don't understand this at all. I don't even know whether you mean doing this at insertion, deletion or search-for-next time, but in all cases my searches will be O(log(n)). And that applies when looking for key 10 whether it finds it or returns where it ought to be if it does not exist.

        Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

        QMap<int, Task *> map;
        map.insert(task->id, task);
        

        You can use QMap's lower/upperBound() to find where you got to/where to start from next, and this will work even if the previously noted id number no longer exists (e.g. it has been deleted). [Go read docs about what these return if the key you ask for does not exist, you do not have to explicitly find last + 1 in existence, this is the bit you are not understanding.] And you can assume that will be O(log(n)) because it knows the key search is ordered, unless it is brain-damaged, which I imagine it is not :) Which is all similar for QMap as it would be if you wrote your own ordered vector for binary search or red-black tree. (I am guessing QMap is some kind of red-black tree?)

        Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).

        I think this was covered in @Christian-Ehrlicher's initial answer, where an iterator is no better than a pointer to keep around in the case where that item may have been deleted.

        Pl45m4P 1 Reply Last reply
        1
        • JonBJ JonB

          @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

          Because I still have to "search" for the next ID in order (as it's not always lastID + 1) that would make this more like being close to O(n^2) than O(n) or even O(1), right? Or am I missing something?!

          I don't understand this at all. I don't even know whether you mean doing this at insertion, deletion or search-for-next time, but in all cases my searches will be O(log(n)). And that applies when looking for key 10 whether it finds it or returns where it ought to be if it does not exist.

          Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

          QMap<int, Task *> map;
          map.insert(task->id, task);
          

          You can use QMap's lower/upperBound() to find where you got to/where to start from next, and this will work even if the previously noted id number no longer exists (e.g. it has been deleted). [Go read docs about what these return if the key you ask for does not exist, you do not have to explicitly find last + 1 in existence, this is the bit you are not understanding.] And you can assume that will be O(log(n)) because it knows the key search is ordered, unless it is brain-damaged, which I imagine it is not :) Which is all similar for QMap as it would be if you wrote your own ordered vector for binary search or red-black tree. (I am guessing QMap is some kind of red-black tree?)

          Also I asked initially if it's "ok" to have a global (member) iterator around instead of keeping some index (which might change) or a direct pointer to the item itself (= what also is stored in the container).

          I think this was covered in @Christian-Ehrlicher's initial answer, where an iterator is no better than a pointer to keep around in the case where that item may have been deleted.

          Pl45m4P Offline
          Pl45m4P Offline
          Pl45m4
          wrote on last edited by Pl45m4
          #24

          @JonB said in Iterator as a member: Tree/Graph-like structure:

          Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

          QMap<int, Task *> map;
          map.insert(task->id, task);
          

          This makes totally sense and I also got what @Christian-Ehrlicher wrote above about a custom "key", but is it really a good idea to map MyTask to members of itself?!
          Is there no other magical way to do it?
          That stopped me from going over this approach in my head any further.
          Because the "fun" thing is that (with a QMap) I currently wouldn't know what to put as value otherwise, when using a key like @Christian-Ehrlicher described before and correctly :))

          I have

          // my current approach task container
          QList<MyTask*> taskList;
          
          // (not included in my example and not relevant for looping the tasks)
          // where "int" equals a valid MyTask::id
          QHash<MyWidget *, int> taskWidgetMap;
          

          so the information what Task has which ID is already stored in MyTask class

          To get somewhere with this, I will try @Christian-Ehrlicher 's approach and your MyTask <--> MyTask::id mapping now and see how it integrates into the rest. ;-)

          Btw: Now I've read through QSet<T> more carefully and figured out that my initial thought (in my head without specifying any data structure) was about something like an ordered (ideally hash-based) one-dimensional structure (= "list", no key-value dict).... which does not existing in this form :)

          So yeah, I will report back later ;-)

          Besides the data struture mess, have you tried my example @JonB @Christian-Ehrlicher ? What do you think? :)

          Highly appreciate all your input and the discussion here :)


          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          JonBJ 1 Reply Last reply
          0
          • Pl45m4P Pl45m4

            @JonB said in Iterator as a member: Tree/Graph-like structure:

            Since @Christian-Ehrlicher said I may not have made it 100% clear. All in all I would probably use

            QMap<int, Task *> map;
            map.insert(task->id, task);
            

            This makes totally sense and I also got what @Christian-Ehrlicher wrote above about a custom "key", but is it really a good idea to map MyTask to members of itself?!
            Is there no other magical way to do it?
            That stopped me from going over this approach in my head any further.
            Because the "fun" thing is that (with a QMap) I currently wouldn't know what to put as value otherwise, when using a key like @Christian-Ehrlicher described before and correctly :))

            I have

            // my current approach task container
            QList<MyTask*> taskList;
            
            // (not included in my example and not relevant for looping the tasks)
            // where "int" equals a valid MyTask::id
            QHash<MyWidget *, int> taskWidgetMap;
            

            so the information what Task has which ID is already stored in MyTask class

            To get somewhere with this, I will try @Christian-Ehrlicher 's approach and your MyTask <--> MyTask::id mapping now and see how it integrates into the rest. ;-)

            Btw: Now I've read through QSet<T> more carefully and figured out that my initial thought (in my head without specifying any data structure) was about something like an ordered (ideally hash-based) one-dimensional structure (= "list", no key-value dict).... which does not existing in this form :)

            So yeah, I will report back later ;-)

            Besides the data struture mess, have you tried my example @JonB @Christian-Ehrlicher ? What do you think? :)

            Highly appreciate all your input and the discussion here :)

            JonBJ Online
            JonBJ Online
            JonB
            wrote on last edited by
            #25

            @Pl45m4

            • Christian's approach of defining a < operator for the Task struct itself is required if and only if you wish to have a Task * as the key for the QMap. Which is what he says you had stated initially.
            • But I don't see why you would want or need that (my Task * is the value, not the key). I just use an int as the key and pass task->id for that at map insert time.

            Up to you.

            Pl45m4P 1 Reply Last reply
            0
            • JonBJ JonB

              @Pl45m4

              • Christian's approach of defining a < operator for the Task struct itself is required if and only if you wish to have a Task * as the key for the QMap. Which is what he says you had stated initially.
              • But I don't see why you would want or need that (my Task * is the value, not the key). I just use an int as the key and pass task->id for that at map insert time.

              Up to you.

              Pl45m4P Offline
              Pl45m4P Offline
              Pl45m4
              wrote on last edited by
              #26

              @JonB said in Iterator as a member: Tree/Graph-like structure:

              I just use an int as the key and pass task->id for that at map insert time

              Yeah that makes sense... but my concern is/was that I have some redundancy. MyTask::id = key AND also already stored in MyTask (and accessible via something like value().id)...

              Will try it out.


              If debugging is the process of removing software bugs, then programming must be the process of putting them in.

              ~E. W. Dijkstra

              JonBJ 1 Reply Last reply
              0
              • Pl45m4P Pl45m4

                @JonB said in Iterator as a member: Tree/Graph-like structure:

                I just use an int as the key and pass task->id for that at map insert time

                Yeah that makes sense... but my concern is/was that I have some redundancy. MyTask::id = key AND also already stored in MyTask (and accessible via something like value().id)...

                Will try it out.

                JonBJ Online
                JonBJ Online
                JonB
                wrote on last edited by JonB
                #27

                @Pl45m4
                You are saving/losing an int for the key. But even another way to use a QMap you have to provide some key to go with a value. If you use Task * as the key that costs a pointer (even if you also store Task * as the value too) which is actually bigger than an int. Plus your QMap actually goes wrong if you go change what the key pointer points to, or the id inside that, if you change the id in the Task your QMap won't rearrange itself!

                Many times we do key-value pairs like this. I could be wrong, but when, say, you have a database table with a primary (or unique) key/index I don't think that stores a "pointer to" its value somewhere in the row for its data, I think it copies the value to the index and then keeps that in sync if the row changes.

                But if you are happier with the key as a Task * and override the < operator that is fine too.

                1 Reply Last reply
                1
                • Christian EhrlicherC Christian Ehrlicher

                  Sorry but I don't understand what you mean - simply replace QMap<MyTask *, whatever> with QMap<Key, whatever> and provide a operator<() for the key (I was wrong above - you don't have to provide a qHash() but a operator <() for a QMap)

                  struct Key {
                    MyTask *task;
                    bool operator <(const Key &o) const
                    {
                      return  task->id < o.task->id;
                    }
                  };
                  
                   QMap<Key, something> myMap;
                  
                  Pl45m4P Offline
                  Pl45m4P Offline
                  Pl45m4
                  wrote on last edited by
                  #28

                  @Christian-Ehrlicher said in Iterator as a member: Tree/Graph-like structure:

                  simply replace QMap<MyTask *, whatever> with QMap<Key, whatever> and provide a operator<() for the key (I was wrong above - you don't have to provide a qHash() but a operator <() for a QMap)

                  struct Key {
                    MyTask *task;
                    bool operator <(const Key &o) const
                    {
                      return  task->id < o.task->id;
                    }
                  };
                  
                   QMap<Key, something> myMap;
                  

                  One more thing @Christian-Ehrlicher :
                  Is there a reason why you picked an extra struct for the Key instead of using the MyTask::operator < directly?


                  If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                  ~E. W. Dijkstra

                  Christian EhrlicherC 1 Reply Last reply
                  0
                  • Pl45m4P Pl45m4

                    @Christian-Ehrlicher said in Iterator as a member: Tree/Graph-like structure:

                    simply replace QMap<MyTask *, whatever> with QMap<Key, whatever> and provide a operator<() for the key (I was wrong above - you don't have to provide a qHash() but a operator <() for a QMap)

                    struct Key {
                      MyTask *task;
                      bool operator <(const Key &o) const
                      {
                        return  task->id < o.task->id;
                      }
                    };
                    
                     QMap<Key, something> myMap;
                    

                    One more thing @Christian-Ehrlicher :
                    Is there a reason why you picked an extra struct for the Key instead of using the MyTask::operator < directly?

                    Christian EhrlicherC Offline
                    Christian EhrlicherC Offline
                    Christian Ehrlicher
                    Lifetime Qt Champion
                    wrote on last edited by
                    #29

                    @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

                    instead of using the MyTask::operator < directly?

                    Because this operator would not be used by a QMap<MyTask*, ...> as you store a pointer, not a value.

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                    Pl45m4P 1 Reply Last reply
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                    • Christian EhrlicherC Christian Ehrlicher

                      @Pl45m4 said in Iterator as a member: Tree/Graph-like structure:

                      instead of using the MyTask::operator < directly?

                      Because this operator would not be used by a QMap<MyTask*, ...> as you store a pointer, not a value.

                      Pl45m4P Offline
                      Pl45m4P Offline
                      Pl45m4
                      wrote on last edited by
                      #30

                      @Christian-Ehrlicher

                      Ah I see, thanks.


                      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                      ~E. W. Dijkstra

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                      • GrecKoG Offline
                        GrecKoG Offline
                        GrecKo
                        Qt Champions 2018
                        wrote on last edited by
                        #31

                        How many elements would there be in this container?

                        JonBJ Pl45m4P 2 Replies Last reply
                        1
                        • GrecKoG GrecKo

                          How many elements would there be in this container?

                          JonBJ Online
                          JonBJ Online
                          JonB
                          wrote on last edited by
                          #32

                          @GrecKo
                          :) Unless it's like more than 100, and this is called many times, and the tasks don't take long to run comparatively, I suspect the whole "fast lookup" won't matter much! But maybe still the principle of how you pick up where you left off from.

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                          • GrecKoG GrecKo

                            How many elements would there be in this container?

                            Pl45m4P Offline
                            Pl45m4P Offline
                            Pl45m4
                            wrote on last edited by
                            #33

                            @GrecKo

                            Probably 100-200 at max... usually around 50, I would say :)

                            Sure I could use some inefficient for loop and search/compare each value manually, but a more efficient and cleaner way seems more reasonable to me ;)


                            If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                            ~E. W. Dijkstra

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                            • GrecKoG Offline
                              GrecKoG Offline
                              GrecKo
                              Qt Champions 2018
                              wrote on last edited by
                              #34

                              An "inefficient" simple for loop may very well be the most efficient after all. When you have 50 elements it won't matter much anyway, pick the container with the friendliest API depending on how you plan to access it.

                              Pl45m4P 1 Reply Last reply
                              1
                              • GrecKoG GrecKo

                                An "inefficient" simple for loop may very well be the most efficient after all. When you have 50 elements it won't matter much anyway, pick the container with the friendliest API depending on how you plan to access it.

                                Pl45m4P Offline
                                Pl45m4P Offline
                                Pl45m4
                                wrote on last edited by
                                #35

                                @GrecKo said in Iterator as a member: Tree/Graph-like structure:

                                pick the container with the friendliest API depending on how you plan to access it.

                                Still what @Christian-Ehrlicher and @JonB suggested doesn't sound too bad :)
                                Will definitely try it.

                                Similar question: Why is QButtonGroup using a QHash-map for its member buttons? :))
                                I doubt that there ever will be thousands of button widgets in one group :)


                                If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                                ~E. W. Dijkstra

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