OpenGL ES2 on the desktop
I have 2 related questions:
- Is it currently possible to create an OpenGL ES2 context on the desktop using Qt?
OpenGL defines the EXT_create_context_es2_profile extension which allows such a context to be created on platforms that expose it.
- If that is not possible, what would be the easiest way to take a Qt based application and make sure that all OpenGL commands used are ES2 compatible?
Thank you in advance!