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Converting OpenGL based map view to Qt 6
pets last edited by
I want to convert an OpenGL based map viewer (similar to the Qt Location's map viewer but NOT using the Qt Location/Position modules!) to Qt 6. The current implementation uses methods from "QOpenGLFunctions " and "QOpenGLShader".
The Qt 6 implementation should rely on the RHI pipeline so that the rendering engine is selected by Qt. Is the Qt3D module the correct way to go? Or is there another module better suited?