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  • 0 Votes
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    johngodJ

    @GrecKo Thanks for the tips.
    Initially I had a QList with c++ objects, but now for simplicity I am trying to avoid that. To manage the dynamic objects, each has a signal connection when they are created. Then when something happens, they receive signals and each object manage it self (turns visible, unvisible, gets deleted, ....). I think this approach it is much easier than creating filters and lists or repeaters.

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    10 Posts
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    SGaistS

    You could use a QRubberBand to setup the line and once you release it add the QGraphicsLineItem to your scene.