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The Singleton Pattern

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  • T Offline
    T Offline
    tony
    wrote on last edited by
    #4

    Well,

    if you don't need to destroy the singleton at run-time, I prefer this technique to implement singleton pattern:

    @
    class Singleton
    {

    Singleton();
    Singleton(const Singleton &);

    public:
    static Singleton &get();
    };

    Singleton &Singleton::get()
    {
    static Singleton obj;

    return obj;
    }
    @

    The singleton will be created the first time you call "get".

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    • G Offline
      G Offline
      giesbert
      wrote on last edited by
      #5

      That's also a valid pattern, yes.

      But sometimes, it makes sense to destroy a singleton, depending on the app and the singleton. But I would use one mutex for create and destroy, so these two can't mix up

      otherwise thread one destroys, while thread 2 creates. What will happen if the if( !m_MathUtility ) line is executed befor3e the current m_MathUtility = 0 statement?

      Nokia Certified Qt Specialist.
      Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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      • C Offline
        C Offline
        cazador7907
        wrote on last edited by
        #6

        I'm think that I'm tracking with you. If the mutex is made a member variable of the object then this won't happen, yes?

        Laurence -

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        • G Offline
          G Offline
          goetz
          wrote on last edited by
          #7

          The mutex should be a static member of the class.

          http://www.catb.org/~esr/faqs/smart-questions.html

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          • G Offline
            G Offline
            giesbert
            wrote on last edited by
            #8

            If it would be a non static member, you could only access it after creationm of the object, so two creations at tzhe same time could happen.

            Make it, like Volker said, a static member of the class, or a static object in the cpp file, both will work.

            Nokia Certified Qt Specialist.
            Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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            • B Offline
              B Offline
              baysmith
              wrote on last edited by
              #9

              For the double-checked locking pattern to be thread-safe, in addition to using a mutex, the read and write to m_MathUtility must be atomic. [1]

              @
              class MathUtility
              {
              static QAtomicPointer<MathUtility> m_MathUtility;
              static QMutex mutex;
              public:
              static MathUtility* Mathematics();
              static void Drop();
              };
              @

              @
              QAtomicPointer<MathUtility> MathUtility::m_MathUtility;
              QMutex MathUtility::mutex;

              MathUtility* MathUtility::Mathematics()
              {
              if( !m_MathUtility )
              {
              mutex.lock();
              if( !m_MathUtility )
              m_MathUtility = new MathUtility;
              mutex.unlock();
              }
              return m_MathUtility;
              }

              void MathUtility::Drop()
              {
              mutex.lock();
              delete m_MathUtility;
              m_MathUtility = 0;
              mutex.unlock();
              }
              @

              [1] http://www.aristeia.com/Papers/DDJ_Jul_Aug_2004_revised.pdf

              Nokia Certified Qt Specialist.

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              • C Offline
                C Offline
                cazador7907
                wrote on last edited by
                #10

                Very interesting reading on the concept (and perils) of the singleton pattern! Thanks for all of the suggestions and advice. Until today, I had never heard about something called QAtomicPointer.

                Laurence -

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                • frankcyblogic.deF Offline
                  frankcyblogic.deF Offline
                  frankcyblogic.de
                  wrote on last edited by
                  #11

                  Local statics to implement singletons are cool, but I hate the fact that modern compilers throw in implicit (dead-)locking code. So I tend to disable that and use "my own local static allocator":https://github.com/unclefrank/libftl/blob/master/ftl/LocalStatic.hpp instead. Just my two cents.

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                  • B Offline
                    B Offline
                    baysmith
                    wrote on last edited by
                    #12

                    With the next C++ standard, local statics will have thread-safe initialization. However, the above will still be needed if the ability to destruct the singleton is required.

                    Nokia Certified Qt Specialist.

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                    • Z Offline
                      Z Offline
                      ZapB
                      wrote on last edited by
                      #13

                      Also, it is worth while to use QMutexLocker when dealing with mutexes. This saves having to catch exceptions all over the place and ensuring that your mutex is properly unlocked. The QMutexLocker destructor does this for you even if an exception is thrown as the stack is unwound.

                      Nokia Certified Qt Specialist
                      Interested in hearing about Qt related work

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                      • C Offline
                        C Offline
                        cyberandy
                        wrote on last edited by
                        #14

                        Back to your originally question of assigning 0 to the deallocated pointer.
                        It's only an implicit convention that NULL pointers are not pointing to allocated memory.
                        I hope this is the case on all platforms now and forever!

                        Andreas Metzner
                        Dipl.-Inform. Univ.

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                        • G Offline
                          G Offline
                          goetz
                          wrote on last edited by
                          #15

                          See "C++ FAQ 16.8":http://www.parashift.com/c++-faq-lite/freestore-mgmt.html#faq-16.8:

                          bq. C++ language guarantees that delete p will do nothing if p is equal to NULL. Since you might get the test backwards, and since most testing methodologies force you to explicitly test every branch point, you should not put in the redundant if test.

                          It is guaranteed by the standard that assigning 0 (digit zero) to a pointer in the source code is equivalent to assigning null to the pointer (the same holds for comparison with ==).

                          This is independent of the internal representation of a null pointer! The latter can be different from the numeric value zero, so memsetting all bits of a pointer to zero can lead to something different than a null pointer!

                          http://www.catb.org/~esr/faqs/smart-questions.html

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