Return pointer-to-member in const method
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int indexOf(Key key) const { return /* some lengthy way to determine the index */; };
The problem here is, that function returning
int
does not exhibit the problem! You don't have to worry about returningint
versusconst int
. It's when function returns asomething *
.int method() const
is never a problem, butint *method() const
where it returns a member variable is a problem. So I see I then needconst int *method() const
as well asint *method()
. Once yourindexOf()
returns a pointer into a member variable thingie you end up needing aconst something *indexOf() const
and asomething *indexOf(Key key)
, for a method which does the same thing.Anyways. My head is hurting on this. We may all be saying the same thing in different ways.
@JonB said in Return pointer-to-member in const method:
The problem here is, that function returning int does not exhibit the problem!
Exactly, it's intentional on my part and that's the point. Don't try to solve an ugly problem. Redesign and untangle dependencies so there is no problem in the first place ;)
int*
is an "index" andint*
points to data. Untangle those roles.Anyways. My head is hurting on this.
I fear I might have accidentally terrorized you into being paranoid about something that will bring you marginal gains and make your code a lot worse to read/maintain. I'd say, just for test, do the duplicated const and non-const methods, measure how much gain are you actually getting, decide if it's worth it and only then proceed or revert. While I care deeply about performance there is a line below which it's just not worth it, as in how much optimizations can you achieve in a finite amount of time and how it reflects on readability and ease of maintenance. I'd just like that line to be lower than it usually is, but it's up to you really. Don't let me pressure you too much. I've been told I can be bossy ;)
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@JonB said in Return pointer-to-member in const method:
The problem here is, that function returning int does not exhibit the problem!
Exactly, it's intentional on my part and that's the point. Don't try to solve an ugly problem. Redesign and untangle dependencies so there is no problem in the first place ;)
int*
is an "index" andint*
points to data. Untangle those roles.Anyways. My head is hurting on this.
I fear I might have accidentally terrorized you into being paranoid about something that will bring you marginal gains and make your code a lot worse to read/maintain. I'd say, just for test, do the duplicated const and non-const methods, measure how much gain are you actually getting, decide if it's worth it and only then proceed or revert. While I care deeply about performance there is a line below which it's just not worth it, as in how much optimizations can you achieve in a finite amount of time and how it reflects on readability and ease of maintenance. I'd just like that line to be lower than it usually is, but it's up to you really. Don't let me pressure you too much. I've been told I can be bossy ;)
@Chris-Kawa said in Return pointer-to-member in const method:
measure how much gain are you actually getting, decide if it's worth it and only then proceed or revert
Sounds like what I would say :)
While I care deeply about performance
I do, but kinda more just in an algorithmic sense than whether it makes any visible difference to what I'm doing.
Don't let me pressure you too much. I've been told I can be bossy ;)
Not at all! I read your posts with interest, high quality.
This has all revealed something to me which I had not appreciated. I thought
Class::method() const
only guaranteed that it did not alter*this
. I did not expect that, for safety, it also does not allowClass::Member *Class::method() const
. That function does not itself alter*this
, but I do see that it returns a write-pointer intoconst this *
which could later be used to do so. Hence you have to make that return aconst *
if you wantmethod() const
I just was not aware of this.I'm sure there are just pages of C++ specs I could/ought to read up on
const
.... [Actually I think I did so a while ago, I recall it being longggggg.]P.S.
When I started C it didn't haveconst
yet. Lambs gambolled carefree in the fields, life was easy then... -
If you want some further discussion points, take a look at how the Qt api returns pointers:
QLayoutItem *QGridLayout::itemAtPosition(int row, int column) const
QUndoStack *QUndoGroup::activeStack() const
QObject *QDropEvent::source() constwant more? :)
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const
is kinda like the GPL license - infectious and intentionally so :)
I won't bring the actual standardese page number, but a close-enough rule for this is on cppreference:If the operand is an lvalue expression of some object or function type T, operator& creates and returns a prvalue of type T*, with the same cv qualification, that is pointing to the object or function designated by the operand.
What this piece of the typical standardese mumbo jumbo translates to is that when you're doing
&member
inside a const method it's really&(this->member)
and cv-qualifiers (const and volatile) for the resulting pointer are taken from the objectthis
points to. Since you're inside a const methodthis
points to a const object in that scope and so&
returns a pointer to const member.Btw. I've seen an interesting debate somewhere (can't find it now, it was a while ago) about if
this
should be a const pointer to const object or just a pointer to const object i.e.T const *
vsT const * const
. The argument for non-constthis
pointer was some wizardry with modifyingthis
inside a member to avoid vtables. It landed onthis
being a non-const prvalue and thus non-assignable, but those are some deep trenches :)@Christian-Ehrlicher said in Return pointer-to-member in const method:
If you want some further discussion points, take a look at how the Qt api returns pointers:
I believe the last two are just straight pointer retrievals so not a big deal. The first one needs that branching logic I mentioned so it's basically against all I've said, but that's a design choice Qt takes. It is well known to take small performance hits here and there for the sake of ease of use and I think it's a fair compromise for all that it offers in return - consistency being a big one. Not a design I would make but hey, can't have it all the way I like :)
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@Christian-Ehrlicher , @Chris-Kawa
QLayoutItem *QGridLayout::itemAtPosition(int row, int column) const
Does the
QLayoutItem*
returned here point to a member variable of theQGridLayout
? If it does, then that's what I want to achieve. -
@JonB Not really. It's more like
QGridLayout
has a container ofQLayoutItem*
s, notQLayoutItem
s. The container is const and the pointers become const but they don't point to const things. The pointer itself is basically copied on return so there's no problem with returning a non-const pointer. It's a by value return and you can copy a const value to non-const object no problem. -
@JonB Not really. It's more like
QGridLayout
has a container ofQLayoutItem*
s, notQLayoutItem
s. The container is const and the pointers become const but they don't point to const things. The pointer itself is basically copied on return so there's no problem with returning a non-const pointer. It's a by value return and you can copy a const value to non-const object no problem.@Chris-Kawa said in Return pointer-to-member in const method:
The container is const and the pointers become const but they don't point to const things
:)
Yeah, so what you're really saying is: you need to cheat/go complex like them if you want to achieve this. No, I do get it. There isn't, and isn't supposed to be, a neat, simple way to do what I want (obtain this behaviour on a straightforward member).
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Maybe to answer a few questions (as short as possible).
- Yes, it is good practice to overload your methods for const, just as you described:
int *pointerToMember() { return &member; } const int *pointerToMember() const { return &member; }
- The problem to reimplementing the const and non-const version is quite old. The standard book on these kind of problems is "Effective C++" by Scott Meyers. I found these answers on StackOverflow referencing this book for this problem:
https://stackoverflow.com/questions/856542/elegant-solution-to-duplicate-const-and-non-const-getters
https://stackoverflow.com/questions/123758/how-do-i-remove-code-duplication-between-similar-const-and-non-const-member-func/123995 - How to select on implementation over the other? If you put
const
after a method declaration like this:
const int *pointerToMember() const { return &member; }
it means that thethis
pointer is const. This is why you should use const correctness throughout your entire program. Then you don't have to think about which version you should select. If your object (or pointer/reference to object) is const, you can only call const-method and thus never change the object. If your object (or pointer/reference to object) is non-const, it has the right to change. This means the following for your control:
Foo &o1 = getObjectFromSomewhere(); // non-const object => changes allowed o1->pointerToMember(); // o1 is non-const => this-pointer to pointerToMember() is non-const // => call non-const method const Foo &o2 = getObjectFromSomewhere(); // I know I don't want to change anything => get only const-reference o2->pointerToMember(); // o2 is const => this-pointer to pointerToMember() is const // => call to const method // force const method for o1 as well const_cast<const Foo&>(o1)->pointerToMember();
I guess this would be proper C++. I tend to write
const
as often as possible and only leave it out if I want to change an object.I suggest reading Scott Meyers' books on effective C++.
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Maybe to answer a few questions (as short as possible).
- Yes, it is good practice to overload your methods for const, just as you described:
int *pointerToMember() { return &member; } const int *pointerToMember() const { return &member; }
- The problem to reimplementing the const and non-const version is quite old. The standard book on these kind of problems is "Effective C++" by Scott Meyers. I found these answers on StackOverflow referencing this book for this problem:
https://stackoverflow.com/questions/856542/elegant-solution-to-duplicate-const-and-non-const-getters
https://stackoverflow.com/questions/123758/how-do-i-remove-code-duplication-between-similar-const-and-non-const-member-func/123995 - How to select on implementation over the other? If you put
const
after a method declaration like this:
const int *pointerToMember() const { return &member; }
it means that thethis
pointer is const. This is why you should use const correctness throughout your entire program. Then you don't have to think about which version you should select. If your object (or pointer/reference to object) is const, you can only call const-method and thus never change the object. If your object (or pointer/reference to object) is non-const, it has the right to change. This means the following for your control:
Foo &o1 = getObjectFromSomewhere(); // non-const object => changes allowed o1->pointerToMember(); // o1 is non-const => this-pointer to pointerToMember() is non-const // => call non-const method const Foo &o2 = getObjectFromSomewhere(); // I know I don't want to change anything => get only const-reference o2->pointerToMember(); // o2 is const => this-pointer to pointerToMember() is const // => call to const method // force const method for o1 as well const_cast<const Foo&>(o1)->pointerToMember();
I guess this would be proper C++. I tend to write
const
as often as possible and only leave it out if I want to change an object.I suggest reading Scott Meyers' books on effective C++.
@SimonSchroeder said:
const int *pointerToMember() const { return &member; }
it means that the this pointer is constNo, it's not ;) The object it points to is const. As I mentioned earlier the pointer itself is not.
// force const method for o1 as well
const_cast<const Foo&>(o1)->pointerToMember();A more semantic (and shorter) way of writing this in modern C++ is using
std::as_const
orqAsConst
in Qt, which do the same thing, just doesn't look as hacky. -
Maybe to answer a few questions (as short as possible).
- Yes, it is good practice to overload your methods for const, just as you described:
int *pointerToMember() { return &member; } const int *pointerToMember() const { return &member; }
- The problem to reimplementing the const and non-const version is quite old. The standard book on these kind of problems is "Effective C++" by Scott Meyers. I found these answers on StackOverflow referencing this book for this problem:
https://stackoverflow.com/questions/856542/elegant-solution-to-duplicate-const-and-non-const-getters
https://stackoverflow.com/questions/123758/how-do-i-remove-code-duplication-between-similar-const-and-non-const-member-func/123995 - How to select on implementation over the other? If you put
const
after a method declaration like this:
const int *pointerToMember() const { return &member; }
it means that thethis
pointer is const. This is why you should use const correctness throughout your entire program. Then you don't have to think about which version you should select. If your object (or pointer/reference to object) is const, you can only call const-method and thus never change the object. If your object (or pointer/reference to object) is non-const, it has the right to change. This means the following for your control:
Foo &o1 = getObjectFromSomewhere(); // non-const object => changes allowed o1->pointerToMember(); // o1 is non-const => this-pointer to pointerToMember() is non-const // => call non-const method const Foo &o2 = getObjectFromSomewhere(); // I know I don't want to change anything => get only const-reference o2->pointerToMember(); // o2 is const => this-pointer to pointerToMember() is const // => call to const method // force const method for o1 as well const_cast<const Foo&>(o1)->pointerToMember();
I guess this would be proper C++. I tend to write
const
as often as possible and only leave it out if I want to change an object.I suggest reading Scott Meyers' books on effective C++.
@SimonSchroeder
I read the two links on stackoverflow. Both of them, and that guy's book, came up with what I have come to from @jsulm's solution above:int *pointerToMember() { const MyClass *_this = this; return const_cast<int*>(_this->pointerToMember()); } // or int *pointerToMember() { return const_cast<int*>( const_cast<const MyClass *>(this)->pointerToMember() ); }
So I am a happy bunny, within the bounds of C++ obscure-readability :)
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@JonB It's getting ugly :-)
const int *pointerToMember() const { return &member; } int *pointerToMember() { const MyClass *_this = this; return const_cast<int*>(_this->pointerToMember()); } // Now compiler knows that you want to call const pointerToMember
Dear @jsulm
I am now having to unmark your proposal of:const int *pointerToMember() const { return &member; } int *pointerToMember() { const MyClass *_this = this; return const_cast<int*>(_this->pointerToMember()); } // Now compiler knows that you want to call const pointerToMember
as acceptable here. All because of https://forum.qt.io/topic/120489/qvector-one-line-deep-copy/16, where it turned out to cause me horrible grief :)
My situation is like:
const Class::MyStruct *Class::find(int arg) const { for (const MyStruct &ms : current) if (ms.arg== arg) return &ms; return nullptr; } Class::MyStruct *Class::find(int arg) { const Class *_this = this; return const_cast<MyStruct *>(_this->find(arg)); } QVector<MyStruct> current, saved; // member variables current.append(...); // this can be called at various times saved = current; // this can be called at various times MyStruct *ms = find(something); // this will be found in current if (ms != nullptr) ms->someMember = newValue; // want to change in current, only // but it doesn't, it *also* means it has changed in saved too // because this fails to cause a "copy-on-write" // as a consequence (apparently) of the const_cast<> in the "writeable" find()
So my actual pointerToMember() needs to return a pointer to an element in a member
QVector
. That must be allowed, but your proposal "breaks" Qt's shared-value copy-on-write behaviour, as described in the other thread.So now what do you propose for a "safe" solution here? :)
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@JonB said in Return pointer-to-member in const method:
So now what do you propose for a "safe" solution here?
- Implement the non-const version and call it in the const version (but may lead to an unneeded detach)
- implement it twice
- don't use a cow container
- use a template:
struct s { int one = 1; int two = 2; }; class foo { public: s* getFoo(int idx) { return getFooInternal<s*>(this, idx); } const s* getFoo(int idx) const { return getFooInternal<const s*>(this, idx); } private: template <typename T, typename F> static T getFooInternal(F *f, int idx) { return &f->m_foo[idx]; } QVector<s> m_foo; };
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@JonB said in Return pointer-to-member in const method:
So now what do you propose for a "safe" solution here?
- Implement the non-const version and call it in the const version (but may lead to an unneeded detach)
- implement it twice
- don't use a cow container
- use a template:
struct s { int one = 1; int two = 2; }; class foo { public: s* getFoo(int idx) { return getFooInternal<s*>(this, idx); } const s* getFoo(int idx) const { return getFooInternal<const s*>(this, idx); } private: template <typename T, typename F> static T getFooInternal(F *f, int idx) { return &f->m_foo[idx]; } QVector<s> m_foo; };
@Christian-Ehrlicher said in Return pointer-to-member in const method:
Implement the non-const version and call it in the const version (but may lead to an unneeded detach)
Yes, I will think about that. I never cared about copy-on-write in this function's case.
implement it twice
LOL. That's not a solution, it's a workaround! You saw my lookup code, I'm not duplicating that!
don't use a cow container
No cows anywhere in my code....? Oohhhh, sorry, got it...
use a template:
I will indeed look at your code tomorrow, I had a feeling templates might come into it.
TBH, all I really want here, when I think about, is to be allowed to call a non-
const
member method from aconst
member function, in this case. My non-const
function doesn't alter anything --- only returns a pointer to internal which might be used to write into by caller. But I won't be doing any such thing when calling from aconst
member. I (think I) want a newsemi_const
keyword, at least for a method, which does just promise not to alter the state of*this
. That's all I thoughtconst method()
did when I started this thread. Is that so much to ask for? :) -
@Christian-Ehrlicher said in Return pointer-to-member in const method:
Implement the non-const version and call it in the const version (but may lead to an unneeded detach)
Yes, I will think about that. I never cared about copy-on-write in this function's case.
implement it twice
LOL. That's not a solution, it's a workaround! You saw my lookup code, I'm not duplicating that!
don't use a cow container
No cows anywhere in my code....? Oohhhh, sorry, got it...
use a template:
I will indeed look at your code tomorrow, I had a feeling templates might come into it.
TBH, all I really want here, when I think about, is to be allowed to call a non-
const
member method from aconst
member function, in this case. My non-const
function doesn't alter anything --- only returns a pointer to internal which might be used to write into by caller. But I won't be doing any such thing when calling from aconst
member. I (think I) want a newsemi_const
keyword, at least for a method, which does just promise not to alter the state of*this
. That's all I thoughtconst method()
did when I started this thread. Is that so much to ask for? :)Simplified it the template little bit more:
class foo { template <typename F> static auto getFooInternal(F *f, int idx) { return &f->m_foo[idx]; } public: s* getFoo(int idx) { return getFooInternal(this, idx); } const s* getFoo(int idx) const { return getFooInternal(this, idx); } private: QVector<s> m_foo; };
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Dear @jsulm
I am now having to unmark your proposal of:const int *pointerToMember() const { return &member; } int *pointerToMember() { const MyClass *_this = this; return const_cast<int*>(_this->pointerToMember()); } // Now compiler knows that you want to call const pointerToMember
as acceptable here. All because of https://forum.qt.io/topic/120489/qvector-one-line-deep-copy/16, where it turned out to cause me horrible grief :)
My situation is like:
const Class::MyStruct *Class::find(int arg) const { for (const MyStruct &ms : current) if (ms.arg== arg) return &ms; return nullptr; } Class::MyStruct *Class::find(int arg) { const Class *_this = this; return const_cast<MyStruct *>(_this->find(arg)); } QVector<MyStruct> current, saved; // member variables current.append(...); // this can be called at various times saved = current; // this can be called at various times MyStruct *ms = find(something); // this will be found in current if (ms != nullptr) ms->someMember = newValue; // want to change in current, only // but it doesn't, it *also* means it has changed in saved too // because this fails to cause a "copy-on-write" // as a consequence (apparently) of the const_cast<> in the "writeable" find()
So my actual pointerToMember() needs to return a pointer to an element in a member
QVector
. That must be allowed, but your proposal "breaks" Qt's shared-value copy-on-write behaviour, as described in the other thread.So now what do you propose for a "safe" solution here? :)
@JonB said in Return pointer-to-member in const method:
MyStruct *ms = find(something); // this will be found in current if (ms != nullptr) ms->someMember = newValue; // want to change in current, only // but it doesn't, it *also* means it has changed in saved too // because this fails to cause a "copy-on-write" // as a consequence (apparently) of the const_cast<> in the "writeable" find()
I believe this is not how copy-on-write for QVector works. (Can someone back me up or correct me on this?) I don't know of any mechanism in C++ which would allow to monitor changes to memory.
ms->someMember = newValue;
will not, in my understanding, trigger a copy of the vector. Appending, inserting, removing, etc. will trigger a copy. I am not certain ifoperator[](int)
withoutconst
would trigger a copy. In this case you should implementClass::find
twice because thenfor(const MyStruct &ms : current)
andfor(Mystruct &ms : current)
would behave differently.I would usually return a reference instead of the pointer. Then, the template trick by @Christian-Ehrlicher would help:
template<class T> T Class::find(int arg) // has to be static { for(T ms : current) ... }
Your implementations could then call
find<const MyStruct&>(arg)
andfind<MyStruct&>(arg)
. With a small change, this also works with your pointer:template<class T> T *Class:find(int arg) // still static { for(T &ms : current) ... } // calls: find<const MyStruct>(arg); find<MyStruct>(arg);
Furthermore, it is very common to have a
QVector<MyStruct*>
instead ofQVector<MyStruct>
. This will further decouple copy-on-write for the QVector. The major reason to store a pointer instead of the object is to still have polymorphism and being able to have inherited objects inside your QVector, as well. Another reason would be if your objects are quite large. Expanding the vector would be slower because the whole objects instead of just pointers would need to be copied. -
@JonB said in Return pointer-to-member in const method:
MyStruct *ms = find(something); // this will be found in current if (ms != nullptr) ms->someMember = newValue; // want to change in current, only // but it doesn't, it *also* means it has changed in saved too // because this fails to cause a "copy-on-write" // as a consequence (apparently) of the const_cast<> in the "writeable" find()
I believe this is not how copy-on-write for QVector works. (Can someone back me up or correct me on this?) I don't know of any mechanism in C++ which would allow to monitor changes to memory.
ms->someMember = newValue;
will not, in my understanding, trigger a copy of the vector. Appending, inserting, removing, etc. will trigger a copy. I am not certain ifoperator[](int)
withoutconst
would trigger a copy. In this case you should implementClass::find
twice because thenfor(const MyStruct &ms : current)
andfor(Mystruct &ms : current)
would behave differently.I would usually return a reference instead of the pointer. Then, the template trick by @Christian-Ehrlicher would help:
template<class T> T Class::find(int arg) // has to be static { for(T ms : current) ... }
Your implementations could then call
find<const MyStruct&>(arg)
andfind<MyStruct&>(arg)
. With a small change, this also works with your pointer:template<class T> T *Class:find(int arg) // still static { for(T &ms : current) ... } // calls: find<const MyStruct>(arg); find<MyStruct>(arg);
Furthermore, it is very common to have a
QVector<MyStruct*>
instead ofQVector<MyStruct>
. This will further decouple copy-on-write for the QVector. The major reason to store a pointer instead of the object is to still have polymorphism and being able to have inherited objects inside your QVector, as well. Another reason would be if your objects are quite large. Expanding the vector would be slower because the whole objects instead of just pointers would need to be copied.@SimonSchroeder
Hi Simon,Several points from you, thank you, let me address a couple of them.
I believe this is not how copy-on-write for QVector works. (Can someone back me up or correct me on this?) I don't know of any mechanism in C++ which would allow to monitor changes to memory.
ms->someMember = newValue;
will not, in my understanding, trigger a copy of the vector.I never said it would! It doesn't. What I said was
as a consequence (apparently) of the
const_cast<>
in the "writeable"find()
You have to remember the
find()
method did its work my moving throughcurrent
by reference. I expected the CoW to have occurred during that, then my assignment would have only affectedcurrent
. But it didn't CoW. And the reason for that is in the two definitions offind()
given to me by Mr @jsulm. Which I liked, and thought would work, but fails in this situation. It would have worked if the "writeable" definition wentfor (MyStruct &ms : current)
, while the "read-only" one wentfor (const MyStruct &ms : current)
. But because instead it uses only the latter,const
one to search, and then goesreturn const_cast<MyStruct *>(_this->find(arg));
, this breaks my expected CoW.In fact, if as @Christian-Ehrlicher said earlier:
Implement the non-const version and call it in the const version (but may lead to an unneeded detach)
I reverse code, so that the "writeable" one does
for (MyStruct &ms : current)
(which will CoW) and make the read-only one call that, it does work. But, as he observes, that is inefficient insofar as it CoWs everything even in the read-only case.I am not certain if
operator[](int)
withoutconst
would trigger a copyIt does. I stated that even just putting a watch on
current[something]
in the Debugger pane is enough to trigger the copy!In this case you should implement
Class::find
twice because thenfor(const MyStruct &ms : current)
andfor(Mystruct &ms : current)
would behave differently.Yes, that makes it work, but that is what I am asking to avoid! Personally --- maybe not you --- I am not happy implementing a method body twice --- it can be quite a few lines of code --- in order to deal with the vagaries of
const
. It leads to code-bloat and potential maintenance/bug problems. The algorithm is identical, I should not "have to" write two definitions to keepconst
happy. Just my 2 cents. But it's what I am interested in the question.I would usually return a reference instead of the pointer.
As I wrote earlier, the need for pointer and not reference is that the
find()
absolutely can fail to find the match, and so has to be able to returnnullptr
, which is why I wrote it that way. Tell me how a reference solution allows for that?FTR: At the time I wrote the
find()
there was no second copy/reference to the vector. Everything worked fine. Only as I expanded and found I needed a separate copy did the CoW problem rear its head. -
Use my template, it's working as expected :)