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Cute Floppy Bird clone of Flappy Bird written on QT5.2

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  • L Offline
    L Offline
    leon.anavi
    wrote on last edited by
    #3

    I've just tried it out on Android device and I am wondering to you plan to release it as a native app for Jolla?

    http://anavi.org/

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    • X Offline
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      xanm
      wrote on last edited by
      #4

      I just finished version for android and faced a lot of problems, and still have some thing i want to fix. I heard partly about Jolla, but didn't think about it much. May be this is good idea to publish this app for Jolla.

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      • L Offline
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        leon.anavi
        wrote on last edited by
        #5

        [quote author="xanm" date="1397543593"]May be this is good idea to publish this app for Jolla.[/quote]

        Jolla's SailfishOS is based on Qt5 so I guess that you should be able to port your application relatively easy.

        I've just checked the Games category at the Jolla store. There are two sub-categories: Puzzle and Adventure. Only 6 games are available for download at the Adventure sub-category and none of them is similar to Flappy Bird :)

        http://anavi.org/

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          xanm
          wrote on last edited by
          #6

          Yep! Looks like this is great idea))
          But i don't have Jolla phone, so i will try to publish my android api version.
          Thanks for the idea :)

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          • L Offline
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            leon.anavi
            wrote on last edited by
            #7

            [quote author="xanm" date="1397547299"]
            But i don't have Jolla phone, so i will try to publish my android api version.
            Thanks for the idea :)[/quote]

            SailfishOS SDK comes with a virtual machine for testing. Just go to https://sailfishos.org/ to download it and to get started :)

            http://anavi.org/

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              xanm
              wrote on last edited by
              #8

              I see, this is good variant, but i have some important features which was implemented on Android SDK API. And there will be some problems with AdMob. i will try to publish apk first and then will look how to port game to SailfishOS SDK.

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              • L Offline
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                leon.anavi
                wrote on last edited by
                #9

                [quote author="xanm" date="1397547867"]i will try to publish apk first and then will look how to port game to SailfishOS SDK.[/quote]

                Sounds like a good plan :) Good luck and please let me know when the game is available for Jolla :)

                http://anavi.org/

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                  xanm
                  wrote on last edited by
                  #10

                  Game was submitted to QA for Jolla :)
                  I soon as it will be published i will send you the link.

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                  • L Offline
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                    ltdangkhoa
                    wrote on last edited by
                    #11

                    I suggest you to use QMultimedia replace of QSoundEffect. It'll work both on ios and android, but now not working with bb10 (haven't tested with wp platform yet)

                    If you need more details, contact me via luuthaidangkhoa@gmail.com

                    Check out my working "mice" ;)

                    https://play.google.com/store/apps/details?id=org.ltdangkhoa.chitchitmice5

                    https://itunes.apple.com/ca/app/chitchit-mice/id855732635?mt=8&ign-mpt=uo=2

                    http://appworld.blackberry.com/webstore/content/52710887

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                      xanm
                      wrote on last edited by
                      #12

                      As i know QSoundEffect is part of QMultimedia. And i have some scale problems on my nexus 7 with you game.

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                      • L Offline
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                        ltdangkhoa
                        wrote on last edited by
                        #13

                        [quote author="xanm" date="1397626597"]As i know QSoundEffect is part of QMultimedia. And i have some scale problems on my nexus 7 with you game.[/quote]

                        I'm sorry, using QMediaPlayer instead. My game didn't test on tablet for android yet, just stick with Qt on multiple platform first.

                        Good luck to you

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