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[solved] memory deallocation and the delete keyword

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  • L Offline
    L Offline
    lgeyer
    wrote on last edited by
    #15

    If you create a new object using new a block of memory for this desired object is allocated (which means memory is taken from a large pool and reserved for this object) and the address of this memory block is stored to the pointer variable.

    If you delete the object using delete the block of memory is returned to the memory pool and can be taken by another object. You pointer still points to the address of the memory where your object was previously stored. If you now access the object through this pointer your program will crash, as the object does no longer exist at this address in memory. This is why you should assign the address 0 the pointer, which indicates that this pointer does not address a valid block of memory.

    You do not call delete within your destructor. If you call delete on an object the destructor for this is called by the delete operation.

    [quote author="rokemoon" date="1313089462"]You will have a leak if you set pointer to 0 and then delete it.
    [quote author="Giorgos Tsiapaliwkas" date="1313089184"]
    So,if i call delete in my destructor there is no reason to allocate 0 to my pointer.Is that correct?[/quote]
    This is correct, cuz after destructor you will not need a pointer at all.
    [/quote]

    No, you never ever call delete on the object which is currently destructed.

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    • R Offline
      R Offline
      rokemoon
      wrote on last edited by
      #16

      And just for future read "this":http://doc.qt.nokia.com/latest/qscopedpointer.html and "this":http://doc.qt.nokia.com/latest/qsharedpointer.html. This will help you not to worry about manually deletion.

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      • M Offline
        M Offline
        mlong
        wrote on last edited by
        #17

        [quote author="rokemoon" date="1313089726"]And just for future read "this":http://doc.qt.nokia.com/latest/qscopedpointer.html and "this":http://doc.qt.nokia.com/latest/qsharedpointer.html. This will help you not to worry about manually deletion.[/quote]

        Caveat: Smart pointers are great tools to help manage the lifespan of objects, but they still require a base knowledge of what pointers are all about at their lowest level. It's important to make sure that you have a grasp of the fundamentals before using the higher-level counterparts, though. That's just IMHO, though.

        Software Engineer
        My views and opinions do not necessarily reflect those of anyone -- living or dead, real or fictional -- in this universe or any other similar multiverse node. Void where prohibited. Your mileage may vary. Caveat emptor.

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        • G Offline
          G Offline
          goetz
          wrote on last edited by
          #18

          [quote author="mlong" date="1313090165"]
          Caveat: Smart pointers are great tools to help manage the lifespan of objects, but they still require a base knowledge of what pointers are all about at their lowest level. It's important to make sure that you have a grasp of the fundamentals before using the higher-level counterparts, though. That's just IMHO, though.
          [/quote]

          I cannot but second this!
          So we have the outline for next year's "DevDays T-Shirts":http://developer.qt.nokia.com/forums/viewreply/50309/ :) :) :)

          http://www.catb.org/~esr/faqs/smart-questions.html

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          • T Offline
            T Offline
            terietor
            wrote on last edited by
            #19

            [quote author="Lukas Geyer" date="1313089715"]
            No, you never ever call delete on the object which is currently destructed.[/quote]

            if i have this

            @class a {
            private:
            BClass* pointer;
            };@

            then it is correct to do the following,right?

            @~a::a(){
            delete pointer;
            }@

            the follow is true or false?

            @delete pointer;
            pointer=0;

            if (pointer) {
            ....}@

            terietor.gr

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            • G Offline
              G Offline
              giesbert
              wrote on last edited by
              #20

              [quote author="Giorgos Tsiapaliwkas" date="1313091362"]

              if i have this

              @class a {
              private:
              BClass* pointer;
              };@

              then it is correct to do the following,right?

              @~a::a(){
              delete pointer;
              }@

              the follow is true or false?

              @delete pointer;
              pointer=0;

              if (pointer) {
              ....}@

              [/quote]

              @~a::a(){
              delete pointer;
              }@

              should be this

              @a::~a(){ // the ~ is not the class name it's parte of the function name
              delete pointer;
              }@

              the rest is ok.

              EDIT:
              Excurse: it's always

              • returntype classname::functionname(parameters)

              and constructors and destructors have no return type :-)

              Nokia Certified Qt Specialist.
              Programming Is Like Sex: One mistake and you have to support it for the rest of your life. (Michael Sinz)

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              • M Offline
                M Offline
                mlong
                wrote on last edited by
                #21

                Indeed.

                I think the point that Lukas was making here:

                bq. No, you never ever call delete on the object which is currently destructed.

                Was that you'd never have the situation of:

                @
                a::~a() {
                // BAD CODE:
                delete this; // You would never delete an item from within its own destructor.
                }
                @

                (At least that's what I took it to mean.)

                Software Engineer
                My views and opinions do not necessarily reflect those of anyone -- living or dead, real or fictional -- in this universe or any other similar multiverse node. Void where prohibited. Your mileage may vary. Caveat emptor.

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                • L Offline
                  L Offline
                  loladiro
                  wrote on last edited by
                  #22

                  [quote author="Giorgos Tsiapaliwkas" date="1313091362"]
                  the follow is true or false?

                  @delete pointer;
                  pointer=0;

                  if (pointer) {
                  ....}@

                  [/quote]
                  Everything inside the if will not be executed (0 is false, everything else is true - just like with ints)

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                  • T Offline
                    T Offline
                    terietor
                    wrote on last edited by
                    #23

                    thank you for your answers.

                    i will mark this thread as solved

                    terietor.gr

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                    • R Offline
                      R Offline
                      rokemoon
                      wrote on last edited by
                      #24

                      [quote author="mlong" date="1313090165"]
                      Caveat: Smart pointers are great tools to help manage the lifespan of objects, but they still require a base knowledge of what pointers are all about at their lowest level. It's important to make sure that you have a grasp of the fundamentals before using the higher-level counterparts, though. That's just IMHO, though.
                      [/quote]
                      I completely agree with you mlong. I was a bit hasty with this.

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                      • L Offline
                        L Offline
                        lgeyer
                        wrote on last edited by
                        #25

                        [quote author="Giorgos Tsiapaliwkas" date="1313091362"]
                        [quote author="Lukas Geyer" date="1313089715"]
                        No, you never ever call delete on the object which is currently destructed.[/quote]

                        if i have this ...[/quote]

                        You are of course allowed to create and delete objects within a destructor - but you should never delete yourself (delete this). See mlong's post.

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