Qt::TapAndHoldGesture much to fast
Solved
Mobile and Embedded
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I have a piece of code to catch long taps in iOS
contructor { this->grabGesture(Qt::TapAndHoldGesture); } bool MediaItem::event(QEvent* e) { auto event = e->type(); if (event == QEvent::Gesture) { auto gesture = dynamic_cast<QGestureEvent*>(e); if (gesture) { return this->HandleGesture(gesture); } } return QWidget::event(e); } bool MediaItem::HandleGesture(QGestureEvent* event) { if (auto gesture = event->gesture(Qt::TapAndHoldGesture)) { auto t = dynamic_cast<QTapAndHoldGesture*>(gesture); if (t && t->state() == Qt::GestureStarted) { emit TapAndHoldStarted(); } else if (t && t->state() == Qt::GestureFinished) { emit TapAndHoldFinished(); } } return false; }
My signal TapAndHoldFinished is fired after a simple click or tap on the device-display. But I want to wait, and see if it was a long tap or not.
How can I change the time duration between start and finish of the events?
Or something else, to see if it was a long tap. -
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Awesome! Thanks!