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3D scene flickers when replacing QEntities

  • Hi,

    I have a 3D scene which I display in a Qt3DExtras::Qt3DWindow. The scene contains some entities with geometry that changes. To change the geometry I create a new entity, add it and then delete the old entity. In the 3D window there is a short flicker when ever I do that, probably because it is redrawn when I remove an entity and then again when I add one. Can I disable updates of the window while changing the entities? Is there another way to have an entity with changing geometry than by replacing it?


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