Unsolved Dynamic Image Scaling
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What are the trade offs when an image is scaled from one size to another on the fly?
For example - I am using an image in a rectangle. If I increase the width of the rectangle, I want to increase the width of the image also. An animation is used to show the change in width.
I want to understand performance issues, when image's width is also changed, how does it impact memory usage. How many copies of image is stored in memory?
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Hi and welcome to devnet,
What are you using to display the image ?
How are you rescaling it ? -
@SGaist Thank you!
I am using qml's Image element and a png file as source.
It's just a gradient image which I am using as the rectangle's border. I am using 1px width image and using the fillMode for the image's width to grow with the width of the rectangle.
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Can you show how you do it ?