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  4. QOpenGLContext::swapBuffers() called without corresponding makeCurrent()

QOpenGLContext::swapBuffers() called without corresponding makeCurrent()

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  • KarwanK Offline
    KarwanK Offline
    Karwan
    wrote on last edited by
    #1

    Hi Guys , i tried to use scene3D module because i've a stackview , and By pushing the 3D Page{} i wanted to show it but it all things on the screen is Playing like dissapearing and thing like that , my friends told me that's because i'm using OpenGL 2.1 ! , :) what do you think ? , i'm using .Obj Wavefront format , and without using any Tools rectangle and things like that on the screen there's no problem , but if a rectangle and the 3D model hit together they will playing like what i said , sorry for the great english :v , thanks!

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