WebGL and keypress dumps in TextFields
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Steps to reproduce:
- Using QT Creator, run the New project Wizard to create a new QT Controls app containing a TextField
- add "-platform webgl" as a runtime parameter
- run the app and access it in a browser via localhost:8080
- set focus to the TextField, and press an action key like "Capslock", "ScrollLock", "Pause|Break", "←↑→↓", etc
Expected Results:
- nothing happens
Observed results:
- the name of the key that was pressed is displayed in the TextField. I have observed this in Chrome and Firefox. It doesn't happen when I run the app natively.
Assuming this is some sort of debug setting for the QT WebGL plugin, is there a way to turn it off? I think it's cute, but our Q/A department disagrees.
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Steps to reproduce:
- Using QT Creator, run the New project Wizard to create a new QT Controls app containing a TextField
- add "-platform webgl" as a runtime parameter
- run the app and access it in a browser via localhost:8080
- set focus to the TextField, and press an action key like "Capslock", "ScrollLock", "Pause|Break", "←↑→↓", etc
Expected Results:
- nothing happens
Observed results:
- the name of the key that was pressed is displayed in the TextField. I have observed this in Chrome and Firefox. It doesn't happen when I run the app natively.
Assuming this is some sort of debug setting for the QT WebGL plugin, is there a way to turn it off? I think it's cute, but our Q/A department disagrees.
@Robin-Glennie
what Qt version and platform? -
@Robin-Glennie
what Qt version and platform?@raven-worx Thanks for your quick response! Let me know if these screenshots don't cut the mustard....
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@raven-worx Thanks for your quick response! Let me know if these screenshots don't cut the mustard....
@Robin-Glennie
the first screen is the version QtCreator is built against, not the version you are building your application against. -
@Robin-Glennie
the first screen is the version QtCreator is built against, not the version you are building your application against.Apologies!
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Apologies!
This question can be ignored - with all the WebGL cosmetic problems and QML warnings/crashes we encountered after upgrading to QT 5.10.1 we have decided to roll back to 5.6.
Thanks anyways!