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ELI5 What is the user experience for installing games under LGPL?
JeTSpice last edited by
If I have a game made in QT under LGPL that I want to keep proprietary...
Will players be able to do a one-click installation on Google Play?
On the iOS Store?
On Desktop, will players be able to run a single .exe avoiding have to manually download libraries?
Bonus question: If I build/release a software engine in QT that has statically-linked dlls, and that engine downloads proprietary config files, do I have to open-source the config files?
- I don't see a reason why the wouldn't
- Same as 1
- They can but to comply with the LGPL you'll have to provide the object files for your project so they can re-link it to a Qt version of they choice. Since there are pretty good installer solutions, you should rather go the dynamic way.