Unsolved QPainter doesnt start
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Hi,
Why are you creating that many different painters in
paintAll
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I want to create several objects in qpainter (show them in window), whats wrong?
Thank you very much
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Well, there's no need to create all these painters. You can do everything with only one.
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Thank you very much, but why QPainter does not begin? In fact, I am not able to know why if(engine).... does not run.
Thank you four your useful help!
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Did you properly allocate engine at any point ?
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I dont really know how to do it, can give me any hint please?
Thanks again
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You don't know how to do what ? Allocate an object in C++ ?
What is engine ?
Where did you declare it ? -
Hi @jss193
Welcome!
Yes, @SGaist is correct. Only one painter is needed to all your work. You need to rethink your design because to be honest it is a mess!First of all. you paint your QSvgRenderer object by calling the render method and passing in the pointer to your painter.
For example:
QPainter painter (this);
if (generator) generator->renderer (&painter);
else {
// Do your other painting
}For your engine, it must be derived from QPaintDevice. Then just call:
QPainter painter (engine);Notice you do NOT need to call begin! The constructor automatically calls begin for you. You can also only create ONE painter at a time for a QPaintDevice. Please read: http://doc.qt.io/qt-5/qpainter.html
and read about "begin" carefully and notice the warnings. If you decide not to scope your painter and call begin, please make sure you call end when you complete the painting.For example:
QPainter painter;
if (engine) painter.begin (engine);
else painter.begin (this);
// Paint here!
painter.end ();This allows painting to be done on the QPaintDevice at another time.
I am not going to begin to guess why your application does not compile. Without your PRO file and other code it could be anything. I suggest you look at your QT and CONFIG variables in your PRO file to make sure you can access the QSvgRenderer (add SVG to the QT variable). Also, please read documentation. It is actually very good and can help you get started.
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Thank you for your answers, I realized (late) that qpainter really starts because it shows objects on the screen, so, I guess that Qpainter starts though I see on execution that it is not started. The problem appears when I try to save svg.
And yes I included svg var in my pro file. Any suggestion?
Thank you all
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You're not painting on your generator. Once you fix that it's going to be good.
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@Buckwheat said in QPainter doesnt start:
On my screen appear things that Im painting (object QPainter), when I declare QSvgGenerator generator object, how can I paint on this object?
I tried the following code, but it has the following error: The program has unexpectedly finished.
void MainWindow::on_actionSave_as_SVG_triggered() { QString filePath = QFileDialog::getSaveFileName(this,tr("Save SVG"),filePath,tr("SVG files (*.svg")); if ( filePath.isEmpty()){ return; } QSvgGenerator generator; generator.setFileName(filePath); generator.setSize(QSize(this->width(),this->height())); generator.setViewBox(QRect(0,0,this->width(),this->height())); generator.setTitle("SVG Example"); generator.setDescription(tr("An SVG drawing created by the SVG Generator " "Example provided with Qt.")); paintAll(&generator); } void MainWindow::paintEvent(QPaintEvent *event) { paintAll(); } void MainWindow::paintAll(QSvgGenerator *generator){ QPainter painter; painter.begin(generator); painter.setFont(QFont("Times",14,QFont::Bold)); painter.drawText(QPoint(20,30),"Hello"); painter.drawLine(QPoint(50,60),QPoint(100,100)); painter.setBrush(Qt::BDiagPattern); painter.drawRect(QRect(70,120,80,10)); QPen ellipsePen; ellipsePen.setColor(Qt::red); ellipsePen.setStyle(Qt::DashLine); painter.setPen(ellipsePen); painter.drawEllipse(QPoint(80,200),50,20); QPainterPath rectPath; rectPath.addRect(QRect(150,20,100,50)); painter.setPen(QPen(Qt::red,1,Qt::DashLine,Qt::FlatCap,Qt::MiterJoin)); painter.setBrush(Qt::black); painter.drawPath(rectPath); painter.end(); }
Thank u all!
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I found a solution (more or less), I included in pro file:
QT += core gui svg
QT += svg
and the library #include <QtSvg>Then I allocated dynamically the object :
void MainWindow::on_actionSave_as_SVG_triggered() { QString filePath = QFileDialog::getSaveFileName(this,tr("Save SVG"),filePath,tr("SVG files (*.svg")); if ( filePath.isEmpty()){ return; } QSvgGenerator* generator= new QSvgGenerator; generator->setFileName(filePath); generator->setSize(QSize(this->width(),this->height())); generator->setViewBox(QRect(0,0,this->width(),this->height())); generator->setTitle("SVG Example"); generator->setDescription(tr("An SVG drawing created by the SVG Generator " "Example provided with Qt.")); paintAll(generator); delete generator; }
and
void MainWindow::paintEvent(QPaintEvent *event) { paintAll(); } void MainWindow::paintAll(QSvgGenerator *generator){ QPainter painter; if (generator){ painter.begin(generator); }else{ painter.begin(this); } painter.setFont(QFont("Times",14,QFont::Bold)); painter.drawText(QPoint(20,30),"Hello"); painter.drawLine(QPoint(50,60),QPoint(100,100)); painter.setBrush(Qt::BDiagPattern); painter.drawRect(QRect(70,120,80,10)); QPen ellipsePen; ellipsePen.setColor(Qt::red); ellipsePen.setStyle(Qt::DashLine); painter.setPen(ellipsePen); painter.drawEllipse(QPoint(80,200),50,20); QPainterPath rectPath; rectPath.addRect(QRect(150,20,100,50)); painter.setPen(QPen(Qt::red,1,Qt::DashLine,Qt::FlatCap,Qt::MiterJoin)); painter.setBrush(Qt::black); painter.drawPath(rectPath); painter.end(); }
Now the problem is that what I watch on my screen is not exactly saved on svg, for instance DashLine is a black object(object shape is correct).
Any suggestion?
Thank you very much!
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You are setting a back brush so it seems that the output is correct, no ?
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@SGaist
Yes, but what I watch on my screen is not the same as in svg file... -
I don't know what you have on the screen nor what you have in your file.
You should post a picture of each. It might give clues.
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