Trying to load 3Dstudio sample, I got no crash but black screen...



  • Hello,

    Trying the just apply the example from :

    http://blog.qt.io/blog/2018/05/18/get-started-qt-3d-studio-2-0-beta-1/

    I got only black screen but with message on console application:

    q3ds.studio3d: creating engine
    Requesting OpenGL ES 3.0 context succeeded
    Actual format is QSurfaceFormat(version 3.0, options QFlagsQSurfaceFormat::FormatOption(), depthBufferSize 0, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 0, samples 0, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, colorSpace QSurfaceFormat::ColorSpace(DefaultColorSpace), profile QSurfaceFormat::OpenGLContextProfile(NoProfile))
    renderer: ANGLE (NVIDIA GeForce GTX 745 Direct3D11 vs_5_0 ps_5_0)
    vendor: Google Inc.
    version: OpenGL ES 3.0 (ANGLE 2.1.0.8613f4946861)
    use feature-limited GLES2 rendering path: false
    max lights per layer: 16
    GL_MAX_DRAW_BUFFERS: 8
    multisample textures: false
    texture lod: true
    packed depth-stencil: true
    norm16 textures: false
    extensions: QSet("GL_EXT_discard_framebuffer", "GL_OES_vertex_array_object", "GL_OES_standard_derivatives", "GL_OES_texture_float", "GL_OES_get_program_binary", "GL_EXT_draw_buffers", "GL_EXT_occlusion_query_boolean", "GL_EXT_shader_texture_lod", "GL_EXT_disjoint_timer_query", "GL_OES_EGL_image", "", "GL_OES_packed_depth_stencil", "GL_ANGLE_instanced_arrays", "GL_KHR_debug", "GL_EXT_texture_filter_anisotropic", "GL_EXT_map_buffer_range", "GL_OES_texture_float_linear", "GL_ANGLE_texture_usage", "GL_ANGLE_framebuffer_multisample", "GL_OES_compressed_ETC1_RGB8_texture", "GL_OES_rgb8_rgba8", "GL_EXT_sRGB", "GL_ANGLE_pack_reverse_row_order", "GL_EXT_unpack_subimage", "GL_EXT_read_format_bgra", "GL_EXT_blend_minmax", "GL_EXT_texture_compression_dxt1", "GL_ANGLE_lossy_etc_decode", "GL_ANGLE_framebuffer_blit", "GL_EXT_debug_marker", "GL_EXT_color_buffer_half_float", "GL_EXT_texture_storage", "GL_EXT_frag_depth", "GL_NV_pixel_buffer_object", "GL_ANGLE_texture_compression_dxt3", "GL_OES_mapbuffer", "GL_OES_texture_npot", "GL_NV_pack_subimage", "GL_OES_element_index_uint", "GL_ANGLE_translated_shader_source", "GL_ANGLE_texture_compression_dxt5", "GL_EXT_texture_rg", "GL_ANGLE_depth_texture", "GL_OES_depth32", "GL_EXT_robustness", "GL_OES_texture_half_float", "GL_EXT_color_buffer_float", "GL_OES_texture_half_float_linear", "GL_NV_fence", "GL_EXT_texture_format_BGRA8888")
    q3ds.studio3d: Adopting surface format from QQuickWindow: QSurfaceFormat(version 2.0, options QFlagsQSurfaceFormat::FormatOption(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::SwapBehavior(DoubleBuffer), swapInterval 1, colorSpace QSurfaceFormat::ColorSpace(DefaultColorSpace), profile QSurfaceFormat::OpenGLContextProfile(NoProfile))
    Actual format is QSurfaceFormat(version 2.0, options QFlagsQSurfaceFormat::FormatOption(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBehavior(DefaultSwapBehavior), swapInterval 1, colorSpace QSurfaceFormat::ColorSpace(DefaultColorSpace), profile QSurfaceFormat::OpenGLContextProfile(NoProfile))
    renderer: ANGLE (NVIDIA GeForce GTX 745 Direct3D11 vs_5_0 ps_5_0)
    vendor: Google Inc.
    version: OpenGL ES 2.0 (ANGLE 2.1.0.8613f4946861)
    use feature-limited GLES2 rendering path: true
    max lights per layer: 8
    GL_MAX_DRAW_BUFFERS: 8
    multisample textures: false
    texture lod: true
    packed depth-stencil: false
    norm16 textures: false
    extensions: QSet("GL_EXT_discard_framebuffer", "GL_OES_vertex_array_object", "GL_OES_standard_derivatives", "GL_OES_texture_float", "GL_OES_get_program_binary", "GL_EXT_draw_buffers", "GL_EXT_occlusion_query_boolean", "GL_EXT_shader_texture_lod", "GL_EXT_disjoint_timer_query", "GL_OES_EGL_image", "", "GL_OES_packed_depth_stencil", "GL_ANGLE_instanced_arrays", "GL_KHR_debug", "GL_EXT_texture_filter_anisotropic", "GL_EXT_map_buffer_range", "GL_OES_texture_float_linear", "GL_ANGLE_texture_usage", "GL_ANGLE_framebuffer_multisample", "GL_OES_compressed_ETC1_RGB8_texture", "GL_OES_rgb8_rgba8", "GL_EXT_sRGB", "GL_ANGLE_pack_reverse_row_order", "GL_EXT_unpack_subimage", "GL_EXT_read_format_bgra", "GL_EXT_blend_minmax", "GL_EXT_texture_compression_dxt1", "GL_ANGLE_lossy_etc_decode", "GL_ANGLE_framebuffer_blit", "GL_EXT_debug_marker", "GL_EXT_color_buffer_half_float", "GL_EXT_texture_storage", "GL_EXT_frag_depth", "GL_NV_pixel_buffer_object", "GL_ANGLE_texture_compression_dxt3", "GL_OES_mapbuffer", "GL_OES_texture_npot", "GL_NV_pack_subimage", "GL_OES_element_index_uint", "GL_ANGLE_translated_shader_source", "GL_ANGLE_texture_compression_dxt5", "GL_EXT_texture_rg", "GL_ANGLE_depth_texture", "GL_OES_depth32", "GL_EXT_robustness", "GL_OES_texture_half_float", "GL_OES_texture_half_float_linear", "GL_NV_fence", "GL_EXT_texture_format_BGRA8888")
    q3ds.studio3d: created engine 0x4aa3f18
    q3ds.studio3d: source is now "E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/SampleProject.uip"
    q3ds.scene: prepareEngineResetGlobal
    q3ds.uip: Switching to .uia file E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/SampleProject.uia
    q3ds.perf: E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/SampleProject.uia loaded in 0 ms
    q3ds.uip: Registered subpresentation E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/SampleProject.uip as SampleProject
    q3ds.uip: Registered qml subpresentation E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/scripts/Navigation.qml as mapView
    q3ds.uip: Registered 4 data input entries
    q3ds.uip: Inserting import QtQuick 2.0 statement into E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/scripts/dateAndTime.qml
    q3ds.uip: Loaded data model metadata from :/q3ds/res/DataModelMetadata/en-us/MetaData.xml
    q3ds.perf: Mesh #Rectangle loaded in 0 ms
    q3ds.perf: Mesh E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/models/roundbg_1/meshes/qt_gauge_background_round_1.mesh loaded in 0 ms
    q3ds.perf: Mesh E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/models/Ring_2/meshes/qt_gauge_ring_2.mesh loaded in 0 ms
    q3ds.perf: Mesh E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/models/needle_2/meshes/qt_gauge_needles_2.mesh loaded in 0 ms
    q3ds.perf: Mesh E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/models/tickmark_260/meshes/qt_gauge_tickmarks_260.mesh loaded in 0 ms
    q3ds.perf: Mesh E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh loaded in 0 ms
    q3ds.perf: Mesh E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/BodyFront.mesh loaded in 2 ms
    q3ds.perf: Mesh E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/backWheels.mesh loaded in 1 ms
    q3ds.perf: Mesh E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/BodyBack.mesh loaded in 3 ms
    q3ds.perf: Mesh E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/frontWheels.mesh loaded in 1 ms
    q3ds.perf: Presentation E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/SampleProject.uip loaded in 62 ms
    q3ds.scene: Registered font TitilliumWeb-Regular with family Titillium Web
    q3ds.scene: Building scene for "E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/SampleProject.uip" SceneBuilderParams( QFlags() QSize(1280, 480) 1 QQuickWindowQmlImpl(0x1270b78) )
    q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil)
    q3ds.uip: Applying 3 property changes from slide TurnSignals-Slide1
    q3ds.scene: Loading image E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/maps/Icon_TurnLeft_ON.png
    q3ds.perf: Image loaded in 13 ms
    q3ds.scene: Layer MSAA requested but not supported; ignoring request
    q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil)
    q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1
    q3ds.uip: Applying 4 property changes from slide GaugeNeedle-Slide1_001
    q3ds.scene: Loading image E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/maps/gradient_lines_001.png
    q3ds.perf: Image loaded in 22 ms
    q3ds.scene: Loading image E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/maps/OpenfootageNET_garage-512.hdr
    q3ds.perf: Image loaded in 9 ms
    q3ds.scene: Loading image E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/maps/kmh260.png
    q3ds.perf: Image loaded in 40 ms
    q3ds.scene: Loading image E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/maps/Rpm7.png
    q3ds.perf: Image loaded in 50 ms
    q3ds.perf: Layer Road3D uses 2x SSAA
    q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil)
    q3ds.uip: Applying 0 property changes from slide Car-Slide1
    q3ds.uip: Applying 1 property changes from slide Rectangle-Slide1
    q3ds.scene: Loading image E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/models/Sportscar_15k/maps/c_tex.jpg
    q3ds.perf: Image loaded in 63 ms
    q3ds.scene: Loading image E:/Qt/Tools/Qt3DStudio/examples/studio3d/SampleProject/maps/road.png
    q3ds.perf: Image loaded in 14 ms
    q3ds.scene: Render target depth-stencil attachment uses D16 (no stencil)
    q3ds.uip: Applying 1 property changes from slide Map-Slide1
    q3ds.perf: Composing 4 layers in presentation SampleProject.uip
    q3ds.slideplayer: Setting slide deck with 2 slides
    q3ds.slideplayer: Processing component "GaugeNeedle", on slide "Master Slide"
    q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one
    q3ds.slideplayer: Setting slide deck with 1 slides
    q3ds.slideplayer: Setting internal state from 0 to 1
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Master Slide"
    q3ds.slideplayer: The slides's ("Master Slide") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.anim: Slide GaugeNeedle-Slide1_001 has 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 animated objects
    q3ds.slideplayer: Processing component "TurnSignals", on slide "Master Slide"
    q3ds.slideplayer: No player found for Component "TurnSignals", adding one
    q3ds.slideplayer: Setting slide deck with 1 slides
    q3ds.slideplayer: Setting internal state from 0 to 1
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Master Slide"
    q3ds.slideplayer: The slides's ("Master Slide") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.anim: Slide TurnSignals-Slide1 has 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0 animated objects
    q3ds.slideplayer: Processing component "Rectangle", on slide "Master Slide"
    q3ds.slideplayer: No player found for Component "Rectangle", adding one
    q3ds.slideplayer: Setting slide deck with 1 slides
    q3ds.slideplayer: Setting internal state from 0 to 1
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Master Slide"
    q3ds.slideplayer: The slides's ("Master Slide") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.anim: Slide Rectangle-Slide1 has 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 animated objects
    q3ds.slideplayer: Processing component "Map", on slide "Master Slide"
    q3ds.slideplayer: No player found for Component "Map", adding one
    q3ds.slideplayer: Setting slide deck with 1 slides
    q3ds.slideplayer: Setting internal state from 0 to 1
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Master Slide"
    q3ds.slideplayer: The slides's ("Master Slide") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.slideplayer: Processing component "GaugeNeedle", on slide "Master Slide"
    q3ds.slideplayer: No player found for Component "GaugeNeedle", adding one
    q3ds.slideplayer: Setting slide deck with 1 slides
    q3ds.slideplayer: Setting internal state from 0 to 1
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Master Slide"
    q3ds.slideplayer: The slides's ("Master Slide") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.anim: Slide GaugeNeedle-Slide1 has 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0 animated objects
    q3ds.slideplayer: Processing component "Car", on slide "Front"
    q3ds.slideplayer: No player found for Component "Car", adding one
    q3ds.slideplayer: Setting slide deck with 1 slides
    q3ds.slideplayer: Setting internal state from 0 to 1
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Front"
    q3ds.slideplayer: The slides's ("Front") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.anim: Slide Car-Slide1 has 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0 animated objects
    q3ds.slideplayer: Setting internal state from 0 to 1
    q3ds.slideplayer: Handling current slide change: from slide "Front", to slide "Front"
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "nullptr"
    q3ds.anim: Clearing animations for slide (Slide1)
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "nullptr"
    q3ds.anim: Clearing animations for slide (Slide1)
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "nullptr"
    q3ds.anim: Clearing animations for slide (Slide1)
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "nullptr"
    q3ds.anim: Clearing animations for slide (Slide1)
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "nullptr"
    q3ds.anim: Clearing animations for slide (Slide1)
    q3ds.slideplayer: Handling current slide change: from slide "Slide1", to slide "nullptr"
    q3ds.anim: Clearing animations for slide (Slide1)
    q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be hidden
    q3ds.slideplayer: Scheduling object "Camera_001" to be hidden
    q3ds.slideplayer: Scheduling object "Background_001" to be hidden
    q3ds.slideplayer: Scheduling object "RightGauge_001" to be hidden
    q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be hidden
    q3ds.slideplayer: Scheduling object "GaugeText_001" to be hidden
    q3ds.slideplayer: Scheduling object "GaugeBackground" to be hidden
    q3ds.slideplayer: Scheduling object "roundbg_1_001" to be hidden
    q3ds.slideplayer: Scheduling object "roundbg_1" to be hidden
    q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be hidden
    q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be hidden
    q3ds.slideplayer: Scheduling object "Cluster3D2" to be hidden
    q3ds.slideplayer: Scheduling object "Cluster_001" to be hidden
    q3ds.slideplayer: Scheduling object "DateAndTime" to be hidden
    q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be hidden
    q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be hidden
    q3ds.slideplayer: Scheduling object "tickmark_260" to be hidden
    q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be hidden
    q3ds.slideplayer: Scheduling object "Ring_2" to be hidden
    q3ds.slideplayer: Scheduling object "Light_001" to be hidden
    q3ds.slideplayer: Scheduling object "TurnSignals" to be hidden
    q3ds.slideplayer: Scheduling object "Light_003" to be hidden
    q3ds.slideplayer: Scheduling object "Rpm7" to be hidden
    q3ds.slideplayer: Scheduling object "Camera_002" to be hidden
    q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be hidden
    q3ds.slideplayer: Scheduling object "Camera_003" to be hidden
    q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be hidden
    q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be hidden
    q3ds.slideplayer: Scheduling object "Telltales" to be hidden
    q3ds.slideplayer: Scheduling object "GaugeNumbers" to be hidden
    q3ds.slideplayer: Scheduling object "LeftGauge_001" to be hidden
    q3ds.slideplayer: Scheduling object "Rectangle" to be hidden
    q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be hidden
    q3ds.slideplayer: Scheduling object "Map" to be hidden
    q3ds.slideplayer: Scheduling object "BackgroundContent" to be hidden
    q3ds.slideplayer: Scheduling object "MainGauges" to be hidden
    q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be hidden
    q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be hidden
    q3ds.slideplayer: Scheduling object "GaugeNeedle" to be hidden
    q3ds.slideplayer: Scheduling object "Ring_2_001" to be hidden
    q3ds.slideplayer: Scheduling object "Road3D" to be hidden
    q3ds.slideplayer: Scheduling object "ClusterText" to be hidden
    q3ds.slideplayer: Scheduling object "tickmark_8_small" to be hidden
    q3ds.slideplayer: Scheduling object "kmh260" to be hidden
    q3ds.slideplayer: Scheduling object "Camera_004" to be hidden
    q3ds.slideplayer: Scheduling object "Car" to be hidden
    q3ds.slideplayer: Checking visibility for "Front"
    q3ds.slideplayer: The slides's ("Front") visibility is 1
    q3ds.slideplayer: Scheduling object "qt_gauge_ring_2_001" to be shown
    q3ds.slideplayer: Scheduling object "Camera_001" to be shown
    q3ds.slideplayer: Scheduling object "Background_001" to be shown
    q3ds.slideplayer: Scheduling object "RightGauge_001" to be shown
    q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1" to be shown
    q3ds.slideplayer: Scheduling object "GaugeText_001" to be shown
    q3ds.slideplayer: Scheduling object "GaugeBackground" to be shown
    q3ds.slideplayer: Scheduling object "roundbg_1_001" to be shown
    q3ds.slideplayer: Scheduling object "roundbg_1" to be shown
    q3ds.slideplayer: Scheduling object "GaugeNumbers_001" to be shown
    q3ds.slideplayer: Scheduling object "qt_gauge_background_round_1_001" to be shown
    q3ds.slideplayer: Scheduling object "Cluster3D2" to be shown
    q3ds.slideplayer: Scheduling object "Cluster_001" to be shown
    q3ds.slideplayer: Scheduling object "DateAndTime" to be shown
    q3ds.slideplayer: Scheduling object "GaugeNeedle_002" to be shown
    q3ds.slideplayer: Scheduling object "VignetteEffect_002" to be shown
    q3ds.slideplayer: Scheduling object "tickmark_260" to be shown
    q3ds.slideplayer: Scheduling object "GaugeTickmarks" to be shown
    q3ds.slideplayer: Scheduling object "Ring_2" to be shown
    q3ds.slideplayer: Scheduling object "Light_001" to be shown
    q3ds.slideplayer: Scheduling object "TurnSignals" to be shown
    q3ds.slideplayer: Scheduling object "Light_003" to be shown
    q3ds.slideplayer: Scheduling object "Rpm7" to be shown
    q3ds.slideplayer: Scheduling object "Camera_002" to be shown
    q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_8_small" to be shown
    q3ds.slideplayer: Scheduling object "Camera_003" to be shown
    q3ds.slideplayer: Scheduling object "qt_gauge_tickmarks_260" to be shown
    q3ds.slideplayer: Scheduling object "VignetteEffect_001" to be shown
    q3ds.slideplayer: Scheduling object "Telltales" to be shown
    q3ds.slideplayer: Scheduling object "GaugeNumbers" to be shown
    q3ds.slideplayer: Scheduling object "LeftGauge_001" to be shown
    q3ds.slideplayer: Scheduling object "Rectangle" to be shown
    q3ds.slideplayer: Scheduling object "qt_gauge_ring_2" to be shown
    q3ds.slideplayer: Scheduling object "Map" to be shown
    q3ds.slideplayer: Scheduling object "BackgroundContent" to be shown
    q3ds.slideplayer: Scheduling object "MainGauges" to be shown
    q3ds.slideplayer: Scheduling object "GaugeBackground_001" to be shown
    q3ds.slideplayer: Scheduling object "GaugeTickmarks_001" to be shown
    q3ds.slideplayer: Scheduling object "GaugeNeedle" to be shown
    q3ds.slideplayer: Scheduling object "Ring_2_001" to be shown
    q3ds.slideplayer: Scheduling object "Road3D" to be shown
    q3ds.slideplayer: Scheduling object "ClusterText" to be shown
    q3ds.slideplayer: Scheduling object "tickmark_8_small" to be shown
    q3ds.slideplayer: Scheduling object "kmh260" to be shown
    q3ds.slideplayer: Scheduling object "Camera_004" to be shown
    q3ds.slideplayer: Scheduling object "Car" to be shown
    q3ds.anim: Updating animations for slide (Front)
    q3ds.anim: Slide Scene-Front has 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0 animated objects
    q3ds.anim: Building dynamic key-frame for LeftGauge_001's property rotation
    q3ds.anim: Building dynamic key-frame for LeftGauge_001's property rotation
    q3ds.anim: Building dynamic key-frame for LeftGauge_001's property rotation
    q3ds.anim: Building dynamic key-frame for RightGauge_001's property rotation
    q3ds.anim: Building dynamic key-frame for RightGauge_001's property rotation
    q3ds.anim: Building dynamic key-frame for RightGauge_001's property rotation
    q3ds.scene: Layer BackgroundContent uses camera Camera_001
    q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer Road3D
    q3ds.perf: Applying post-processing effect VignetteEffect_002 to layer Road3D
    q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands
    q3ds.scene: Layer Cluster3D2 uses camera Camera_002
    q3ds.scene: Layer ClusterText uses camera Camera_003
    q3ds.scene: Reinitializing effect chain (1 of 1 active) on layer BackgroundContent
    q3ds.perf: Applying post-processing effect VignetteEffect_001 to layer BackgroundContent
    q3ds.scene: Registered effect pass with shader program main input [source] output [dest] 0 extra commands
    q3ds.scene: Layer Road3D uses camera Camera_004
    q3ds.slideplayer: Handling current slide change: from slide "nullptr", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Master Slide"
    q3ds.slideplayer: The slides's ("Master Slide") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.slideplayer: Scheduling object "Light_002" to be shown
    q3ds.slideplayer: Scheduling object "qt_gauge_needles_2_001" to be shown
    q3ds.slideplayer: Scheduling object "needle_2_001" to be shown
    q3ds.slideplayer: Scheduling object "GaugeNeedle_003" to be shown
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.anim: Slide GaugeNeedle-Slide1_001 has 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 animated objects
    q3ds.slideplayer: Setting internal state from 1 to 3
    q3ds.slideplayer: Handling current slide change: from slide "nullptr", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Master Slide"
    q3ds.slideplayer: The slides's ("Master Slide") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.slideplayer: Scheduling object "TurnSignals_001" to be shown
    q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON" to be shown
    q3ds.slideplayer: Scheduling object "Icon_TurnLeft_ON2er" to be shown
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.anim: Slide TurnSignals-Slide1 has 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0 animated objects
    q3ds.slideplayer: Setting internal state from 1 to 3
    q3ds.slideplayer: Handling current slide change: from slide "nullptr", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Master Slide"
    q3ds.slideplayer: The slides's ("Master Slide") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.slideplayer: Scheduling object "Rectangle_001" to be shown
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.anim: Slide Rectangle-Slide1 has 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 animated objects
    q3ds.slideplayer: Setting internal state from 1 to 3
    q3ds.slideplayer: Handling current slide change: from slide "nullptr", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Master Slide"
    q3ds.slideplayer: The slides's ("Master Slide") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.slideplayer: Scheduling object "Map_001" to be shown
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.slideplayer: Setting internal state from 1 to 3
    q3ds.slideplayer: Handling current slide change: from slide "nullptr", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Master Slide"
    q3ds.slideplayer: The slides's ("Master Slide") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.slideplayer: Scheduling object "qt_gauge_needles_2" to be shown
    q3ds.slideplayer: Scheduling object "GaugeNeedle_001" to be shown
    q3ds.slideplayer: Scheduling object "Light" to be shown
    q3ds.slideplayer: Scheduling object "needle_2" to be shown
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.anim: Slide GaugeNeedle-Slide1 has 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0 animated objects
    q3ds.slideplayer: Setting internal state from 1 to 3
    q3ds.slideplayer: Handling current slide change: from slide "nullptr", to slide "Slide1"
    q3ds.slideplayer: Checking visibility for "Slide1"
    q3ds.slideplayer: Checking visibility for "Front"
    q3ds.slideplayer: The slides's ("Front") visibility is 1
    q3ds.slideplayer: The slides's ("Slide1") visibility is 1
    q3ds.slideplayer: Scheduling object "backWheels" to be shown
    q3ds.slideplayer: Scheduling object "BodyFront" to be shown
    q3ds.slideplayer: Scheduling object "BodyBack" to be shown
    q3ds.slideplayer: Scheduling object "frontWheels" to be shown
    q3ds.slideplayer: Scheduling object "Sportscar_15k" to be shown
    q3ds.anim: Updating animations for slide (Slide1)
    q3ds.anim: Slide Car-Slide1 has 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0 animated objects
    q3ds.slideplayer: Setting internal state from 1 to 3
    q3ds.scene: Resize to QSize(1280, 480) with viewport QRect(0,0 1280x480) device pixel ratio 1
    q3ds.scene: Directing subpresentation mapView to image Material_diffusemap
    q3ds.uip: Found 1 behavior instances in total
    q3ds.uip: Loaded QML code for behavior dateAndTime_001 in 3 ms
    q3ds.uip: Aspect engine reset
    q3ds.slideplayer: Setting internal state from 1 to 3
    q3ds.perf: Total setSource time (incl. subpresentations + Qt3D scene building): 835 ms
    q3ds.scene: Resize to QSize(1260, 460) with viewport QRect(0,0 1260x460) device pixel ratio 1
    q3ds.studio3d: Setting external render target size on surface selector 0x4a5e608
    q3ds.studio3d: [R] new renderer 0xb52e700, window is 0x1270b78, context is 0xcd5bb30, aspect engine 0xcd5b708
    class QOpenGLTexture *__thiscall Qt3DRender::Render::GLTexture::buildGLTexture(void) could not find a matching OpenGL ES 2.0 unsized texture format
    class QOpenGLTexture *__thiscall Qt3DRender::Render::GLTexture::buildGLTexture(void) could not find a matching OpenGL ES 2.0 unsized texture format
    class QOpenGLTexture *__thiscall Qt3DRender::Render::GLTexture::buildGLTexture(void) could not find a matching OpenGL ES 2.0 unsized texture format
    class QOpenGLTexture *__thiscall Qt3DRender::Render::GLTexture::buildGLTexture(void) could not find a matching OpenGL ES 2.0 unsized texture format
    class QOpenGLTexture *__thiscall Qt3DRender::Render::GLTexture::buildGLTexture(void) could not find a matching OpenGL ES 2.0 unsized texture format
    glReadBuffer not supported by OpenGL ES 2.0 (since OpenGL ES 3.0)
    glDrawBuffer is not supported with OpenGL ES 2
    q3ds.perf: Presentation SampleProject.uip: Time from the end of Qt3D scene building until first frame action: 241 ms
    class QOpenGLTexture *__thiscall Qt3DRender::Render::GLTexture::buildGLTexture(void) could not find a matching OpenGL ES 2.0 unsized texture format
    class QOpenGLTexture *__thiscall Qt3DRender::Render::GLTexture::buildGLTexture(void) could not find a matching OpenGL ES 2.0 unsized texture format
    class QOpenGLTexture *__thiscall Qt3DRender::Render::GLTexture::buildGLTexture(void) could not find a matching OpenGL ES 2.0 unsized texture format
    class QOpenGLTexture *__thiscall Qt3DRender::Render::GLTexture::buildGLTexture(void) could not find a matching OpenGL ES 2.0 unsized texture format
    FBO incomplete

    Could you help me please?



  • @filipdns
    Did this get solved by reverting from angle to desktop like your other problems?



  • yes it did


Log in to reply
 

Looks like your connection to Qt Forum was lost, please wait while we try to reconnect.