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QDockWidget sizing before and after moving
I admit I'm confused.
I have a program with subclassed QOpenGLWidgets inside QDockWidgets. The only size information these give out is a minimum size.
I want to call setFeatures to lock them in place while a specific function runs, but this along with various other operations shrinks the dock areas down to the minimum size that will hold all the QDockWidgets. Presumably by calling adjustSize()
If I manually undock any QDockWidget, including a dummy one I create for testing, and dock it again then this behaviour goes away, like adjustSize() is no longer called. I can resize the dock widgets to my heart's content and it keeps those sizes.
My question is whether there's a way to change whatever this changes programmatically so that the dock areas no longer shrink? I've tried the usual commands to float and unfloat them.
Replying to myself here. I needed to find a way to set QDockAreaLayoutItem::KeepSize which it turns out gets set every time you load the main window state from, say, a temporary variable you just saved it to the line before.
Hacky but it works.
Gojir4 last edited by
Are you using Qt5.10 ? I think you met this bug https://bugreports.qt.io/browse/QTBUG-65592
more info here: https://stackoverflow.com/questions/48119969/qdockwidget-splitter-jumps-when-qmainwindow-resized
I 'm using this workaround in the MainWindow constructor (as suggested by stackoverlow thread):
resizeDocks(QList<QDockWidget*>() << ui->myDockWidget, QList<int>() << 40 , Qt::Horizontal);
@Gojir4 Thanks for the bug reference. I've added it to my code documentation.