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Exist some Qt WinCE binaries

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  • D Offline
    D Offline
    DavBR
    wrote on last edited by
    #1

    I have tried to compile for WinCE using Qt version 4.73, but always i have problems with nmake, my question is if someone who has a build to wince 6 or higher you can upload it and give me the link plz. Thanks

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    • M Offline
      M Offline
      mlong
      wrote on last edited by
      #2

      What sort of problems do you have with nmake?

      Software Engineer
      My views and opinions do not necessarily reflect those of anyone -- living or dead, real or fictional -- in this universe or any other similar multiverse node. Void where prohibited. Your mileage may vary. Caveat emptor.

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      • S Offline
        S Offline
        SimonL
        wrote on last edited by
        #3

        We managed to have a build for our WinCE 6 for arm4vi after a fair bit of messing around we've since switched to Embedded Linux However so most of our WinCE work is gone. I might be able to give you some hints towards your build. I think its interesting that its easier for me to build apps for my Android based tablet then it ever was for WinCE6

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        • L Offline
          L Offline
          L.MCH
          wrote on last edited by
          #4

          The biggest problem with WinCE 6 is that there is no "standard" SDK.

          If you look into the mkspec folder
          there is a wince60standard-armv4i-msvc2005 subfolder
          (to compile for windows ce 6.0 with msvc2005)
          BUT you have to change the qmake.conf to reference your specific windows CE sdk, changing:
          CE_SDK = STANDARD_600
          CE_ARCH = ARMV4I
          into (if for example the Windows CE 6 SDK for your device is named MARVELLPXA)
          CE_SDK = MARVELLPXA
          CE_ARCH = ARMV4I

          Then the setcepaths.bat does not support Windows CE 6.0
          so BEFORE launching nmake to compile the Qt libraries
          you will have to use checksdk.exe directly with something like this:
          checksdk.exe -sdk "MARVELLPXA (ARMV4I)" -script tmp_created_script_setup.bat 1>NUL
          tmp_created_script_setup.bat

          checksdk.exe (located in Qt's bin subfolder) generates the batch file tmp_created_script_setup.bat with the environment variiables redefinitons pointing to the include and lib files, that's why
          you have to execute it after checksdk and before launching nmake.

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