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QOpenGLWidget, QRubberBand ?

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  • D Offline
    D Offline
    Dariusz
    wrote on last edited by
    #1

    Hey

    How can I introduce a selection rectangle to my QOpenGLWidget/context/gl viewport?

    I was hoping I could use the QRubberBand and then get its initialPosition + end position to determine the pixels I want, but the rubber band never gets drawn. And its size() return -1,-1;

    TIA

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    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      How are you using QRubberBand ?

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      • D Offline
        D Offline
        Dariusz
        wrote on last edited by
        #3

        Hey

        In QOpenGLWidget

        initializeGL(){
            mAreaSelection = new QRubberBand(QRubberBand::Rectangle, this);// dynamic_cast<QWidget *>(parent()));
        }
        
        mouseMoveEvent(){
            if (mMouseDragDistance > 3 && mMouseShiftSelection) {
                mAreaSelection->setGeometry(QRect(mousePos, QSize()));
                mAreaSelection->show();
                mMouseDragSelection = true;
                return;
            }
        }
        
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        • SGaistS Offline
          SGaistS Offline
          SGaist
          Lifetime Qt Champion
          wrote on last edited by
          #4

          You have mixed things up.

          Take a look at the QRubberBand details. There's mousePressEvent that's reimplemented to setup the rubber band, then mouseMoveEvent to handle it's geometry and finally mouseReleaseEvent to hide it.

          Interested in AI ? www.idiap.ch
          Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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          • D Offline
            D Offline
            Dariusz
            wrote on last edited by
            #5

            O dear I did mess it up ! Blah silly me! Will give it a go thanks so much!

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