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OpenGL support with Qt on Tegra2

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  • L Offline
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    Luc4
    wrote on last edited by
    #1

    Hi! Anyone who tried Qt on Tegra2 recently? I've been working with Qt on Tegra2 for some months until some months ago. I had to change something in Qt sources but after that everything was OK.

    Now Linux for Tegra has been updated, and I'm starting again to work on this platform: I found out Qt code rendered using the OpenGL paint engine is not working correctly. I tried a test application I wrote months ago (it was working), and now it is all rendered incorrectly. Background is always painted black, png are rendered incorrectly etc...

    Anyone working on Tegra2 at the moment with a recent Linux for Tegra? Can you confirm everything is working OK or are you having issues as well?

    Thanks!

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    • S Offline
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      SimonL
      wrote on last edited by
      #2

      I have only tried using the android-Qt port and without opengl so thats probably not much help

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      • L Offline
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        Luc4
        wrote on last edited by
        #3

        Problem is just related to OpenGL. The rest seems to be working correctly.

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        • A Offline
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          andre
          wrote on last edited by
          #4

          Do pure opengl applications work correctly?

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          • L Offline
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            Luc4
            wrote on last edited by
            #5

            I know 24 bit depth has a segfault which is anyway "documented". hellogl_es2 sample seems to be working correctly.

            I have a simple application written in Qt rendered in OpenGL which was working on Tegra2 very good until some months ago. Works also on other platforms. Now I'm testing it again on the new Linux for Tegra (Tegra2) and it is not working even at 16 bit with Qt 4.7.2.

            Just wanted to know if anyone else experienced the same: a different in the OpenGL libraries on the new Linux for Tegra. Because otherwise it may mean I have done something wrong or that the board I'm working on has something wrong (I didn't install the system myself).

            Thanks for your answers.

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