Sequence of actions
Unsolved
Game Development
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Hello,
I'm writing a simple game in C++ and Qt 5, I have some objects on a QGraphicsScene that I would like to move into a specific sequence. Like a script of actions. The idea is to write something like this:
- move(x, y, delay)
- rotate(angle, delay)
- wait(some time)
- move(x, y, delay)
And obviously all of these call are sequential and nonblocking. I'm thinking of using QPropertyAnimation and QSequentialAnimationGroup but I'm not sure if I'll be able to do everything I need by just manipulating properties.
Do you have some non blocking patterns to advice in such a case? Perhaps mixing this with states.