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Windows and Dialogs

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  • M Offline
    M Offline
    MFrost
    wrote on last edited by
    #1

    Hi,

    I want to have a window with GraphicsView/Scene & menu bar and a window, that pops out first and gather names via Line Edit and pass it further. I don't really need a ui for the first/main one. What widgets best to use and where to create?

    I've got something like that by now, but due to a massive amount of errors I cannot even run it. However, I can see my ideas. I'm open for big changes.

    alt textalt textalt textalt textalt text

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    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      From what you wrote QInputDialog::getText could be enough.

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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      1
      • M Offline
        M Offline
        MFrost
        wrote on last edited by
        #3

        But that is just one lineEdit-ish a dialog, right? I need more, like in the photos. Is the way I created and run a dialog correct? What can I improve?

        jsulmJ 1 Reply Last reply
        0
        • M MFrost

          But that is just one lineEdit-ish a dialog, right? I need more, like in the photos. Is the way I created and run a dialog correct? What can I improve?

          jsulmJ Online
          jsulmJ Online
          jsulm
          Lifetime Qt Champion
          wrote on last edited by
          #4

          @MFrost QInputDialog::getText creates and shows a dialog...

          https://forum.qt.io/topic/113070/qt-code-of-conduct

          M 1 Reply Last reply
          1
          • mrjjM Offline
            mrjjM Offline
            mrjj
            Lifetime Qt Champion
            wrote on last edited by
            #5

            Hi

            • Is the way I created and run a dialog correct? What can I improve?

            If you use exec() there is no need to new the dialog as exec() is blocking.
            So
            Dialog dia;
            dia.exec();
            is fine. No possiblty for leaks and works just as fine.
            Maybe you want to check for user pressing Cancel?

            Also, naming it Dialog is not super.
            InputPlayerNameDialog or anything that describes its role is much better.

            M 1 Reply Last reply
            3
            • jsulmJ jsulm

              @MFrost QInputDialog::getText creates and shows a dialog...

              M Offline
              M Offline
              MFrost
              wrote on last edited by MFrost
              #6

              @jsulm Well, what I've tried to say/seek confirmation of is, that this type contains only one input place and I need four different lineEdits.

              mrjjM 1 Reply Last reply
              0
              • M MFrost

                @jsulm Well, what I've tried to say/seek confirmation of is, that this type contains only one input place and I need four different lineEdits.

                mrjjM Offline
                mrjjM Offline
                mrjj
                Lifetime Qt Champion
                wrote on last edited by
                #7

                @MFrost
                Hi
                yes QInputDialog::getText is just a simple dialog.
                If you need more, you must make a custom one.

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                2
                • mrjjM mrjj

                  Hi

                  • Is the way I created and run a dialog correct? What can I improve?

                  If you use exec() there is no need to new the dialog as exec() is blocking.
                  So
                  Dialog dia;
                  dia.exec();
                  is fine. No possiblty for leaks and works just as fine.
                  Maybe you want to check for user pressing Cancel?

                  Also, naming it Dialog is not super.
                  InputPlayerNameDialog or anything that describes its role is much better.

                  M Offline
                  M Offline
                  MFrost
                  wrote on last edited by
                  #8

                  @mrjj This doesn't work:
                  alt text

                  And this neither(with default dialog):
                  alt text

                  What is wronq in both cases?

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                  0
                  • mrjjM Offline
                    mrjjM Offline
                    mrjj
                    Lifetime Qt Champion
                    wrote on last edited by
                    #9

                    Well you fist connect the signal AFTER
                    Dialog has been shown and closed :)
                    Try connect just after you declare it.

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                    1
                    • M Offline
                      M Offline
                      MFrost
                      wrote on last edited by
                      #10

                      What is wrong?
                      alt text

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                      0
                      • mrjjM Offline
                        mrjjM Offline
                        mrjj
                        Lifetime Qt Champion
                        wrote on last edited by mrjj
                        #11

                        Hi
                        first guess is that
                        you didnt use the SIGNAL() and SLOT() macros ?
                        also check the return code from connect.

                        qDebug() << "test=" << connect ( &dia, SIGNAL( rejected() ), this, SLOT( close()) );
                        note the & on dia.

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                        1
                        • M Offline
                          M Offline
                          MFrost
                          wrote on last edited by
                          #12

                          alt text

                          I'm confused.

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                          0
                          • mrjjM Offline
                            mrjjM Offline
                            mrjj
                            Lifetime Qt Champion
                            wrote on last edited by
                            #13

                            Hi
                            so connect is accepted.
                            So when you press cancel on dialog it should call close on mainwind.

                            You have made sure in playerNames that you actually use accepted() and rejected() ?

                            M 1 Reply Last reply
                            1
                            • mrjjM mrjj

                              Hi
                              so connect is accepted.
                              So when you press cancel on dialog it should call close on mainwind.

                              You have made sure in playerNames that you actually use accepted() and rejected() ?

                              M Offline
                              M Offline
                              MFrost
                              wrote on last edited by
                              #14

                              @mrjj

                              What shoudl I write inside?

                              alt text

                              1 Reply Last reply
                              0
                              • mrjjM Offline
                                mrjjM Offline
                                mrjj
                                Lifetime Qt Champion
                                wrote on last edited by
                                #15

                                Hi
                                in button rejected and button accepted
                                try call accept() and reject() so dialog is closed in normal faction.
                                Currently im not 100% sure it will send the signals with your implementation.
                                (and hence close for mainwin wont be called)

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