Important: Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

Want to make a textured semi-transparent sphere in Qt 3D. Neither correct texture mapping, nor alpha channel...



  • Hi all! I want to draw a semi-transparent textured sphere in Qt 3D (to plot some kind of colormap on it).

    I'm trying to draw a sphere and add a texture. The texture fits good on some regions of the sphere, but on the poligons near its poles it becomes sizzled.

    Can you tell me, what's my mistake?

    Here's my code that tries to draw a sphere:

    #include <QApplication>
    
    #include <Qt3DExtras/Qt3DWindow>
    #include <Qt3DCore/QEntity>
    #include <Qt3DExtras/QSphereMesh>
    #include <Qt3DExtras/QTextureMaterial>
    #include <Qt3DExtras/QOrbitCameraController>
    #include <Qt3DRender/QTexture>
    #include <QPhongAlphaMaterial>
    #include <qt3dwindow.h>
    #include <QtWidgets/QWidget>
    
    #include <qcamera.h>
    #include <qforwardrenderer.h>
    
    int main(int argc, char *argv[])
    {
        QApplication a(argc, argv);
    
        Qt3DExtras::Qt3DWindow* m_view = new Qt3DExtras::Qt3DWindow();
        QWidget* container = QWidget::createWindowContainer(m_view);
        container->show();
    
        Qt3DCore::QEntity* m_rootEntity = new Qt3DCore::QEntity();
        m_view->setRootEntity(m_rootEntity);
        m_view->defaultFrameGraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
    
        // let's make a sphere
        Qt3DCore::QEntity* m_sphereEntity = new Qt3DCore::QEntity(m_rootEntity);
        Qt3DExtras::QSphereMesh* m_sphereMesh = new Qt3DExtras::QSphereMesh();
        m_sphereMesh->setRadius(12.);
        m_sphereEntity->addComponent(m_sphereMesh);
    
        // and glue some texture onto our sphere
        Qt3DRender::QTextureLoader *loader = new Qt3DRender::QTextureLoader(m_sphereEntity);
        Qt3DExtras::QTextureMaterial *material = new Qt3DExtras::QTextureMaterial(m_sphereEntity);
        loader->setSource(QUrl::fromLocalFile(a.applicationDirPath() + QStringLiteral("/temp1.png")));
        material->setTexture(loader);
        m_sphereEntity->addComponent(material);
    
    
        // initialise camera
    
        Qt3DRender::QCamera *camera = m_view->camera();
        camera->lens()->setPerspectiveProjection(45.0, 16.0 / 9.0, 0.1, 1000.0);
        camera->setPosition(QVector3D(0.0, 0.0, 40.0));
        camera->setViewCenter(QVector3D(0.0, 0.0, 0.0));
    
        // For camera controls.
        Qt3DExtras::QOrbitCameraController *camController = new Qt3DExtras::QOrbitCameraController(m_rootEntity);
        camController->setLinearSpeed(50.0);
        camController->setLookSpeed(180.0);
        camController->setCamera(camera);
    
    
        return a.exec();
    }
    

    Here's the temp1.png (the texture of colormap):
    0_1524001087326_temp1.png

    And here's the screenshot of my badly textured sphere:

    0_1524001227642_2018-04-18_00-39-03.png

    P.S. Also, can you tell me, is there a way to add an alpha channel to my textured material? It can be extremely useful for me.


Log in to reply