Move of QExtrudedTextMesh

  • I have a qt3d scene rendered in my code and I'm looking for a way to make a label like QExtrudedTextMesh to be rotated according to the user's perspective so it's always parallel to the screen.

    I guess I have to somehow link the camera's angle with the switch of the label but I can not think of anything.

    I hope I explain the problem as clearly as possible.

    [edit: removed link SGaist]

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