Move of QExtrudedTextMesh
I have a qt3d scene rendered in my code and I'm looking for a way to make a label like QExtrudedTextMesh to be rotated according to the user's perspective so it's always parallel to the screen.
I guess I have to somehow link the camera's angle with the switch of the label but I can not think of anything.
I hope I explain the problem as clearly as possible.
[edit: removed link SGaist]