Are you kidding? You have to install Xcode in order to install Qt?
I am sitting in the installer at the point where it is asking me to install Xcode.
Are you serious that I have to install a completely unneccessary 5GB on my Macbook Pro just so I can then not use any of it?
I want to use clang 6.0 to cross compile to Windows targets from my Mac and it appears that although I can do this fine right now without Xcode, I can't avoid installing Xcode in order to install Qt.
I am simply trying to support a customer (for our product which is linked into the same executable) who's a very large Qt commercial licensee.
Im not familiar with the online installer for mac. Sounds odd if you cant skip it.
Alternatively, you might skip by using the binary directly
That said, unless you are a cross compiling wizard, its often far faster to install a win X in parallels
and build and test in a virtual machine.
@mrjj Thanks for the link to the binary, that looks like what I need. FYI I am cross compiling because I want access to clang's thinlto and parallel linking which would be a pain to get working on Windows. It does not allow me to skip, and yes I do find it less than desirable that a library installer would force the installation of a specific toolchain, particularly a very large one like Xcode.
Ok, so you need features from clang. Makes sense then.
So even the offline installer demands you first install Xcode before you can press continue ?
I wonder if this would work ?
(Qt without Xcode)
Sorry im macOS noob so maybe others have better suggestions :)
If i remember correctly, you don‘t need the total of Xcode, the xcode command line tools should be enough
So to wrap this up, the link that mrjj provided allowed me to skip the Xcode installation, so I am good to go. Thanks to all who replied and this is solved.