Box2D, destroy object
I'm trying to destroy dynamically created Body object in QML (obstacle = obstacleComponent.createObject(world) ).
When I call obstacle.destroy(), the app crashes with "ASSERT: "mBody" in file ..\src\qml-box2d\box2dbody.cpp, line 186".
Otherwise, obstacle object is successfully created, and also displayed in the world. The problem is just in destroy().
Any idea why?