Unsolved OpenGL strange Issue
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I have a strange problem with an application using Qt and OpenGL...
(when I switch to full screen (using the showFullScreen() function), the screen splits into two parts along a diagonal. On one side the display is normal, on the other, the display is completely black...
Does anyone have an explanation for this phenomenon? The code seems to have no effect. Even if I disable all traces, the black triangle still appears...
Is it necessary to reset the openGL graphic context before switching the display?
The default appears under Windows, macOS and Linux...
Best regards,
Francky033
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@Francky033 Hello Were you able to get a fix for this. I am facing the same issue. If you were will appreciate if you can suggest a fix.