Transformation of QExtrudedTextMesh

  • Hi all,

    I have a qt3d scene rendered in my code and I'm looking for a way to make a label as QExtrudedTextMesh to be rotated following the view angle of the user so as it is always parallel to the screen view.

    I guess I have to link in some way the camera view angle with the label's transformation but I can't think anything.

    I hope I have explained the issue as much clearly as I could.

    Thank you in advance for any help.

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