Transformation of QExtrudedTextMesh
I have a qt3d scene rendered in my code and I'm looking for a way to make a label as QExtrudedTextMesh to be rotated following the view angle of the user so as it is always parallel to the screen view.
I guess I have to link in some way the camera view angle with the label's transformation but I can't think anything.
I hope I have explained the issue as much clearly as I could.
Thank you in advance for any help.