Unsolved Qml 3D Colision, how can i put it?
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Hi people, I need to detection of collision of the my objects, can you help me about this context, or same algorithm and example that you show me?
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I don't have personal experience but I have seen other people's projects who have personally: they were using VPlay...
https://v-play.net/doc/vplay-group/#basic-physics-components -
How did you render your 3D objects, did you reserve interfaces for physics engine? Currently I am using
Bullet
as my solution.