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[SOLVED]Cant Use QtMultimediakit 1.1 :(

  • hi Im trying to incorporate sounds on my game but there is an error

    plugin cannot be loaded for module "QtMultimediaKit": Cannot load library C:/QtSDK/Simulator/Qt/mingw/imports/QtMultimediaKit/declarative_multimediad.dll: The specified module could not be found.
    import QtMultimediaKit 1.1

    how would i fix this? please help me..

  • You need build the mingw version on Desktop of Qt Mobility.

    1. Download the Qt Mobility source package, upzip
    2. configure
    3. make/make install

    If you just want to use multimedia, you can type
    @configure -modules "multimedia"@
    when configure step

  • With the Windows version of Qt SDK 1.1.2 I run Multimedia Kit as follows:

    1. Make sure your project file has:
      @CONFIG += mobility
      MOBILITY += multimedia@

    2. Add the kit itself in your qml file:
      @import QtMultimediaKit 1.1@

  • where would i put the

    CONFIG += mobility
    MOBILITY += multimedia??

  • I'm having the same problem with lexan here.

    @CONFIG += mobility
    MOBILITY += multimedia@

    can be found in the PRO file. You'll find a commented

    @CONFIG +=
    MOBILITY += @

    there. Just add mobility and multimedia after those.

    What I don't understand yet is the building procedure. If I'm using the default installation of Qt SDK (C:\QtSDK), where should we unzip the package? What I did was unzip the package in c:\QtMobility. I ran the configure exe but I'm not sure what path to put after -prefix.

  • i can now include sounds on my qml file.. but why is it that every time i click it i only hear a POPping sound instead of the sound i expected??

    *im using an angry birds sound fx

  • lexan, how did you do that, if it's ok with you to share it.

  • i just uncommented the line

    @CONFIG +=mobility
    MOBILITY +=multimedia@

    and import
    @import QtMultimediaKit 1.1@

    and add my codes

    source:""your sound"

    and triggered on a mouse event


  • a small correction in the above post. may be a typo :)

    its not SoundEffects its SoundEffect

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