<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Qt 5.x targeting windows rigged models inQOpenGLWidget]]></title><description><![CDATA[<p dir="auto">We have a short term (couple of weeks) project for a developer with demonstrated experience with the following.</p>
<ol>
<li>
<p dir="auto">Experience with Qt 5.x targeting Windows, specifically the use of QOpenGLWidget for rendering 3D models.</p>
</li>
<li>
<p dir="auto">Experience with the manipulation of rigged models, in the above context, including scaling, placement, and color/opacity/illumination adjustment of a model’s individual segments.</p>
</li>
</ol>
]]></description><link>https://forum.qt.io/topic/86854/qt-5-x-targeting-windows-rigged-models-inqopenglwidget</link><generator>RSS for Node</generator><lastBuildDate>Fri, 15 May 2026 16:14:18 GMT</lastBuildDate><atom:link href="https://forum.qt.io/topic/86854.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 15 Jan 2018 20:07:32 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Qt 5.x targeting windows rigged models inQOpenGLWidget on Wed, 31 Jan 2018 12:58:30 GMT]]></title><description><![CDATA[<p dir="auto">I have a simular project. Here is a screenshot:<br />
<img src="http://qtdream.com/assets/uploads/files/1516699023605-2018-01-23-171647_642x516_scrot.png" alt="" class=" img-fluid img-markdown" /><br />
I am quite experienced with Qt and OpenGL, in addition to Qt Quick.</p>
]]></description><link>https://forum.qt.io/post/439545</link><guid isPermaLink="true">https://forum.qt.io/post/439545</guid><dc:creator><![CDATA[jiancaiyang]]></dc:creator><pubDate>Wed, 31 Jan 2018 12:58:30 GMT</pubDate></item><item><title><![CDATA[Reply to Qt 5.x targeting windows rigged models inQOpenGLWidget on Tue, 23 Jan 2018 08:43:37 GMT]]></title><description><![CDATA[<p dir="auto">Hello lijohn,</p>
<p dir="auto">Yes we have expertise on Qt/OpenGL concepts please drop me mail <a href="mailto:mahesh@claysol.com" target="_blank" rel="noopener noreferrer nofollow ugc">mahesh@claysol.com</a>.<br />
Lets have a call for the discussion</p>
]]></description><link>https://forum.qt.io/post/438090</link><guid isPermaLink="true">https://forum.qt.io/post/438090</guid><dc:creator><![CDATA[claysol]]></dc:creator><pubDate>Tue, 23 Jan 2018 08:43:37 GMT</pubDate></item><item><title><![CDATA[Reply to Qt 5.x targeting windows rigged models inQOpenGLWidget on Sun, 21 Jan 2018 04:49:31 GMT]]></title><description><![CDATA[<p dir="auto">I can help you with that, I got over 13 years of experience in programming with Qt and OpenGL, I have made contribution to few world class tools, my skype id is 'engineer3dquartic' and mail id is 'yellowlemontree0821@gmail.com' you can message me if you like to work with me. Very high quality work I can deliver for you.</p>
]]></description><link>https://forum.qt.io/post/437789</link><guid isPermaLink="true">https://forum.qt.io/post/437789</guid><dc:creator><![CDATA[yellowlemontree2014]]></dc:creator><pubDate>Sun, 21 Jan 2018 04:49:31 GMT</pubDate></item><item><title><![CDATA[Reply to Qt 5.x targeting windows rigged models inQOpenGLWidget on Fri, 19 Jan 2018 10:22:26 GMT]]></title><description><![CDATA[<p dir="auto">Thanks <a class="plugin-mentions-user plugin-mentions-a" href="/user/ljohn">@<bdi>ljohn</bdi></a>, I'm looking forward to to your response.</p>
]]></description><link>https://forum.qt.io/post/437597</link><guid isPermaLink="true">https://forum.qt.io/post/437597</guid><dc:creator><![CDATA[iLya84a]]></dc:creator><pubDate>Fri, 19 Jan 2018 10:22:26 GMT</pubDate></item><item><title><![CDATA[Reply to Qt 5.x targeting windows rigged models inQOpenGLWidget on Thu, 18 Jan 2018 11:49:16 GMT]]></title><description><![CDATA[<p dir="auto">Thanks Ilya,  I am traveling for the next 2 days but will reach out to you on gmail when I return.</p>
]]></description><link>https://forum.qt.io/post/437373</link><guid isPermaLink="true">https://forum.qt.io/post/437373</guid><dc:creator><![CDATA[ljohn]]></dc:creator><pubDate>Thu, 18 Jan 2018 11:49:16 GMT</pubDate></item><item><title><![CDATA[Reply to Qt 5.x targeting windows rigged models inQOpenGLWidget on Tue, 16 Jan 2018 13:47:34 GMT]]></title><description><![CDATA[<p dir="auto">Great! I've published <a href="https://docs.google.com/document/d/e/2PACX-1vQIsWtGfV8BsjjCmjqMifceOBLlMdQEjjP_qCm9DVVfanNa-wTw-xNsg836W0FIsk8FyH2JLE1gGWNF/pub" target="_blank" rel="noopener noreferrer nofollow ugc">my CV</a>. So feel free to contact me.<br />
I have got an artistic and engineering experience. It seems it's exactly you are looking for.<br />
I'm looking for full-time job (even short term). I don't like being too multi-tasked. I prefer take one task and finish it as soon as possible.</p>
]]></description><link>https://forum.qt.io/post/436921</link><guid isPermaLink="true">https://forum.qt.io/post/436921</guid><dc:creator><![CDATA[iLya84a]]></dc:creator><pubDate>Tue, 16 Jan 2018 13:47:34 GMT</pubDate></item><item><title><![CDATA[Reply to Qt 5.x targeting windows rigged models inQOpenGLWidget on Tue, 16 Jan 2018 13:20:14 GMT]]></title><description><![CDATA[<p dir="auto"><a class="plugin-mentions-user plugin-mentions-a" href="/user/ilya84a">@<bdi>iLya84a</bdi></a> Yes, this can be done remotely.</p>
]]></description><link>https://forum.qt.io/post/436917</link><guid isPermaLink="true">https://forum.qt.io/post/436917</guid><dc:creator><![CDATA[ljohn]]></dc:creator><pubDate>Tue, 16 Jan 2018 13:20:14 GMT</pubDate></item><item><title><![CDATA[Reply to Qt 5.x targeting windows rigged models inQOpenGLWidget on Tue, 16 Jan 2018 12:21:20 GMT]]></title><description><![CDATA[<p dir="auto">Hi <a class="plugin-mentions-user plugin-mentions-a" href="/user/ljohn">@<bdi>ljohn</bdi></a>! Is it a remote position?</p>
]]></description><link>https://forum.qt.io/post/436907</link><guid isPermaLink="true">https://forum.qt.io/post/436907</guid><dc:creator><![CDATA[iLya84a]]></dc:creator><pubDate>Tue, 16 Jan 2018 12:21:20 GMT</pubDate></item></channel></rss>