Unsolved Can't compile opengl es 3.0 shader on PC.
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Qt version: 5.6
opengl es version: 3.0
platform: opensuse 42.2 on vmware workstarion 14.fshader:
#version 300 es precision mediump float; out vec4 fragColor; void main() { fragColor = vec4(1.0, 0.5, 0.5, 1.0); }
In main() I add:
QSurfaceFormat fmt; fmt.setVersion(3, 0); fmt.setDepthBufferSize(24); QSurfaceFormat::setDefaultFormat(fmt);
glxinfo |grep version
outputs:server glx version string: 1.4 client glx version string: 1.4 GLX version: 1.4 Max core profile version: 3.3 Max compat profile version: 3.0 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 3.0 OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.2.2 OpenGL core profile shading language version string: 3.30 OpenGL version string: 3.0 Mesa 11.2.2 OpenGL shading language version string: 1.30 OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.2.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
fshader compile Error:
QOpenGLShader::compile(Fragment): 0:3(13): error: syntax error, unexpected FLOAT_TOK, expecting LOWP or MEDIUMP or HIGHP *** Problematic Fragment shader source code *** //#version 330 core #version 300 es #define lowp #define mediump #define highp #line 3 precision mediump float;