Qt3D and QGlSceneNode
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Hi,
anything goes wrong if I use the qglapinter class:
@
QGLPainter p;
p.begin();
foreach(cRef<c3DViscom> viscom, m_impl->m_viscoms)
{
// viscom->paint(&p); // just calls draw() of a qglscenenode created with qglbuilder, a qglmaterial and the QGL::LitMaterial standard effect
}
p.begin();
glColor3f(1,0,0);
glBegin(GL_LINES);
glVertex3f(0, 0, 0);
glVertex3f(0, 100, 0);
glEnd();@If the paint() method is called the line appears black instead of red. What do I wrong?