Unsolved Qt 3d studio does not support double side texture?
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@filipdns I mean that the fbx file you give me can not be loaded by qtstudio3d in qml.
You see that? The holeCylinder.uip can not be loaded by qml studio code, that's when I run the qml code, the window shows no content.However, the testSphere.uip can show normal, it is the qt3dstudio inner type. -
ah ok, yes, I 'm not using fbx like that, I create new studio project called "test" as example (not creator) then I drop fbx to model of this new project and save the project.
After that, create quick project with in the main.qml:
// import QtQuick 2.6 import QtQuick.window 2.2 import QtStudio3D 1.0 Windows { visible: true width: 1280 height: 1024 title: qsTr("test") Studio3D { anchors.fill: parent source:"<test project source directory>/test.uip" } }
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@filipdns Yes, I also did that like you, however, the quick project can not show normally.
I mean that I'd like to change the texture dynamically, how to do that? This is the link https://forum.qt.io/topic/84700/how-to-change-diffuse-map-of-cylinder-in-studio3d-of-qml. -
what is not normally for you? it's working in studio viewer?
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@filipdns After I import the uip file into the qt quick project and click run button, the window shows no content.
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@filipdns I have sent you the uip file.
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I received and made qml project with it, it's working here, try it, I just sent to you
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@filipdns I have tried that, however, it does not work for me.
However, when I tried another uip file, it works there.
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Hi, I have the same issue sometimes, I think that is studio bugs.
To have working, I open the uip with studio and replace the mesh by the native mesh, compile again and open uip in studio again and replace mesh to the original and compile again, I don't know why, I ask help in this forum for the same problem.
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@filipdns En, hope someone could solve the problem.