Unsolved Qt 3d studio does not support double side texture?
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@filipdns Light upper? What that means? Put the light upon the object?
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yes, in studio, move the light on Z axe
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@filipdns
In the modo, it could show double side. -
It's just an idea, I'm not sure but on picture it seem like the light is on zero on Z and the model too
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@filipdns I have tried that, it doesnot work.The qt3dstudio seems too young, it needs growing up.
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yes may be
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I never use MODO but blender and in it, I have setting Backface Culling, if it's setting ON that hides the back side of each polygon, may be do you have it in modo?
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@filipdns I have tried blend before, however, it can not export object in the above picture. Could you do that? Or I have not found the right method?
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with blender the easyer way is to export the model in fbx. for the picture use the UV wrapping methode and include the picture as diffuse map in studio
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This post is deleted! -
@filipdns Thanks a lot, it works!!!
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great news !!
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Don't forget to switch this post as solved ;-)
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@filipdns In the blender, it is double sided option? I have checked that, but the result is still the same.
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send me this model I will check
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it's simple cylinder?
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@filipdns no,it is a cylinder without cover.
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@filipdns ok, I will send to you tomorrow,china is at night.
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that is what you are looking for? -
@filipdns yes,how could you do that?