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QGameManager does it ever stop?
Audetto last edited by
I have a question about QGamepadManager.
I seem to understand that as soon as I call QGamepadManager::instance() it will start listening for all joystick events and firing signals until the application shuts down, even if there are no QGamepads around.
I can't really say if this is a noticeable overhead, but I wonder if there is a way to stop it.
From a quick look at the sources of that class, I'd say no.
JonB last edited by
I'm totally throwing a thought in, as I know nothing about this(!), but if
connectedGamepads()returns 0 are you able to get rid of the
instancereturns the address of a static "stack" object so no you can't.