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AnimatedSprite behaves in wrong way, If we start another animation onCurrentFrameChanged
JaatVishal last edited by
I want to start another animation onCurrentFrameChaged() of AnimatedSprite and my AnimatedSprite has total frame count as 130, So I am starting another number animation, When currenFrame is 100, and that animation stops after AnimatedSprite, but when the second animation stopped AnimatedSprite area shows wrong frame on screen.
console.log("current frame Changed : current frame", sprite.currentFrame)
if (sprite.currentFrame === 100)
if (sprite.currentFrame === 120)
Please don't post the exact same question in multiple sub-forum, one is enough.
Closing this one.