How to use Qt in C++ development
I know the answer to this is going to be very much opinion based, but interested in the perspective of experienced C++ developers using Qt....
I'm a seasoned C++ developer starting off a new project with a significant UI component and an intending to use Qt as a UI framework (have dabbled with Qt a little in the past but this will be the first serious bit of development I've done). My normal go-to tools for C++ development would be GCC with STL and Boost libraries, with a CMake build system and Eclipse CDT. I'm interested in the pros and cons of wholeheartedly embracing Qt and using it's project management, build system and non-visual library components throughout the system vs. just using it as a UI framework for the GUI layer. I know both approaches are possible, but wondering if I'm going to be "fighting against the current" and/or missing out on a lot of capabilities if I try and limit Qt usage to the GUI layer.
IMO there's no point in limiting Qt to UI. You'll have more libraries to link to (bigger deployment), more functionality duplication, more messy code (different coding styles in Qt/non-Qt code) and more conversions (e.g. std::string to QString). If you can do everything or most of it with one library/environment why mix? Make a list of functionalities you need. If Qt covers them I'd go all the way.
pros and cons of [..] Qt [...]'s project management, build system
Cons: Qt Build system is not as flexible as CMake nor is it that commonly used
Keep using CMake!