Anyone has experience of integrating Oculus PC SDK?
I have to integrate Oculus Rift support to an software built on Qt.
I had success when the software was using Qt 5.2.
The software was using QGLWidget, and I had no problem integrating Oculus to show what is drawn in the Qt GUI onto Oculus.
However, the software upgraded to Qt5.7 and use QOpenglWindow instead of QGLWidget, and now there is trouble showing in Oculus.
Some suspect is about the context sharing between QOpenglWindow and the rendering context created for rendering in Oculus, because the background color is still correctly shown in Oculus, just not the rendered objects.
Does anyone have experience with Qt libraries with Oculus?
Hi and welcome to devnet,
You should bring this question to the interest mailing list. IIRC the Qt3D folks may have something in the work for that.
thanks for the direction to mailing list, didn't know about it, will ask there.