Create dynamic geometry with Qt3D and C++
I'm new to Qt3D and I have a simple question: which is the best way to dynamically create 3D geometry for rendering using Qt3D?
With "dynamically create 3D geometry" I mean to generate vertices and triangles in c++.
Can you please provide an example - few lines of code - ?
Thanks in advance!
Hi DDraw, welcome to the Qt forums,
This question has been asked recently in another thread. You might also look in there...
Good to see Qt3D gets a lot of interest. Unfortunately, not all the examples of the QT3D developers made it in the latest build.
thank you for the prompt reply.
I already checked this example but unfortunately it does not work inside my environment - I probably missed some Qml-to-c++ porting.
I succeded in viewing a few points but it does not show any triangles - this was the reason why I asked a "minimal c++ only example".
Is there any other example I can check for having a minimal - but complete - c++ implementation?
Thanks for your help.