Trouble to save a QT3D rendered scene to a image file?

  • I am trying to save an QT3D rendered view into a image file, the scene is rendered and displayed fine but somehow the saved file only show a blank image. I tried different way and format (bmp and png) but no success. I am new to QT, what am I doing wrong? Any suggestion is appreciated.

    so here is rough illustration of my code :
    Qt3DExtras::Qt3DWindow *m_view = new Qt3DExtras::Qt3DWindow();
    and its container:
    QWidget *m_viewContainer = QWidget::createWindowContainer(m_view, parent, Qt::Window|Qt::MSWindowsOwnDC);
    // save to an image
    // QMessageBox::warning(this, "File could not be saved", "ok", QMessageBox::Ok);

    BTW, I am using QT5.8 for windows.

  • @shangariLa
    this may be caused by the rendering integration limitation of window container, read QWidget::createWindowContainer for more information.

    there is a way to grab from the QWindow, by using QScreen::grabWindow.
    you can get the screen from QWindow::screen, and get the winid from QWindow::winId.

    by the way, QPixmap::grabWidget is an obsolete member function

  • Have a look at the QRenderCapture class. As usual it lacks any examples, but i found something here

  • @Flotisable , Thank you for the suggestion. Just tried the following code, it still just save a blank image.
    QScreen *screen = m_view->screen();

    However the debug print the following message, I am still trying to figure out what it means maybe I am missing something in my code above?

    Qt3D.Renderer.Backend: bool Qt3DRender::Render::GraphicsContext::makeCurrent(QSurface*) makeCurrent failed

  • @guy-incognito , thanks for providing the info. I will give it a try.

  • @Flotisable , @guy-incognito , I kinds of get it working (partly) with the grabWindow approach. however the new issue is that even the onscreen view is changed, somehow the captured image is always stay the same (for example I changed the viewpoint) . Any clue why ? .

  • @shangariLa
    maybe the time you capturing the image is not correct.
    could you provide some code on how and when you capture the image?

  • This post is deleted!

  • @shangariLa
    I write a simple Qt 3D program to test it, and it works.

    maybe it's a silly question, but have you checked that the slot is triggered?
    and what does getView do, does it return the correct window?

    by the way, I do not set Qt3DExtras::Qt3DWindow as the child of QMainWindow, I'm not sure if it is the reason that you can't save correct image.

  • @Flotisable , thanks for the info. In my code, there is a GUI window containing controls and the 3D rendered view is shown in a separate window (not child) . getview basically pass the Qt3DExtras::Qt3DWindow pointer back to the main window, and the slot function does get triggered. But as you pointed out, I have the similar concern that maybe QT3D does not work with widget window? it seems all the qt3d examples I saw so far always have 3D rendered view contained in the main window, not sure if there is any QT limitation? (I googled a bit, haven't found a sure answer for this).

    Anyone had the experience of rendering QT3D rendered view in a separate child window, in a widget-based application? Is there any QT limitation of doing this? Thanks.

  • Some interesting finding from this link ( , at the very end, Sean comments "We do not yet have any widget/Qt3D integrations." not sure if it is still apply for QT5.8?

  • @shangariLa , I was able to embed a Qt3DWindow object into a QWidget using QWidget::createWindowContainter. The rendering works fine on Desktop (only tested on Linux) using Qt 5.8, but I'm having issues doing this for Android (which does not render anything). Look at the basicshape c++ example on how to do this. Currently, I don't think there's a direct QWidget-Qt3d integration in 5.8.

  • @HoTiX , in your case, do you embed QT3D view in main GUI window (so there is only one window), or do you have it in separate window? In my case, I have it in separate window, the rendering part is mostly working (occasional crash) but having trouble to save the rendered image.
    At the moment, I can save the single capture with qrendercapture approach, but not continuous capture,

  • @shangariLa , in my case I embed the Qt3DWindow in a QMainWindow using the createWindowContainer and it does render fine on Desktop, but not on Android.

    I tried to detach the Qt3DWindow into a separate window (QMainWindow and Qt3DWindow) and nothing is render to the Qt3DWindow. I can see that defaultFrameGraph()->setClearColor() works fines but nothing more is showed.

  • I post my code, maybe you can find the difference between our method.


    and I tried separate and embedded the window, all work fine, except that embed the window sometimes cause the app to crash when exit.

  • It was my mistake... I show() the window before even creating the scene. Anyway, I just wanted to replicate your issue, but I created my own in the process.

  • I found a bug which cause the multi-capture failure. Now the original capture issue I posted are mostly solved. Thanks everyone for providing the info.
    However, it still crashes or capture sometimes behave unexpectedly. By debugging, it seems some of the signal / slot connection do not always behave as expected. how do you guys debug the Qt signal connection issues? other tools? I havn't figure out how to use debugger for this purpose.

  • Lifetime Qt Champion


    An additional tool that might be of interest is KDAB's GammaRay.

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