Solved Does opengl=angle fix support for Win clients not having opengl 2.0 support?
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We build a client using QtWebEngine from Python bindings. Unfortunately this client crashes on some windows clients not having native OpenGL 2.0 support (see debug below).
Should this work if I manage to compile qt on windows with opengl=angle?I already spent a whole day in trying compling qt from source on windows using msys2/mingw64 but fall from one trap into another without success and want to make sure the effort has even a chance of success...
Thanks!
qt.qpa.gl: Basic wglCreateContext gives version 1.1 qt.qpa.gl: OpenGL version too low qt.qpa.gl: OpenGL 2.0 entry points not found qt.qpa.gl: GPU features: QSet("disable_d3d11", "disable_d3d9", "disable_desktopgl") qt.qpa.gl: Disabling Desktop GL: GpuDescription(vendorId=0x0, deviceId=0x0, subSysId=0x0, revision=0, driver: "vm3dum64.dll", version=7.14.1.1233, "R DPDD Chained DD") qt.qpa.gl: Disabling D3D11: GpuDescription(vendorId=0x0, deviceId=0x0, subSysId=0x0, revision=0, driver: "vm3dum64.dll", version=7.14.1.1233, "RDPDD Chained DD") qt.qpa.gl: Disabling D3D9: GpuDescription(vendorId=0x0, deviceId=0x0, subSysId=0x0, revision=0, driver: "vm3dum64.dll", version=7.14.1.1233, "RDPDD C hained DD") qt.qpa.gl: QWindowsOpenGLTester::supportedRenderers GpuDescription(vendorId=0x0, deviceId=0x0, subSysId=0x0, revision=0, driver: "vm3dum64.dll", versi on=7.14.1.1233, "RDPDD Chained DD") renderer: QFlags(0x8|0x20) qt.qpa.gl: Qt: Using EGL from libEGL qt.qpa.gl: Qt: Using OpenGL ES 2.0 from libGLESv2 qt.qpa.gl: QWindowsEGLStaticContext::create Created EGL display 0x3d409b0 v 1 . 4 qt.qpa.gl: QWindowsIntegration::createPlatformOpenGLContext QSurfaceFormat(version 2.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSiz e 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBe havior(DefaultSwapBehavior), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(NoProfile)) qt.qpa.gl: QWindowsIntegration::createPlatformOpenGLContext QSurfaceFormat(version 2.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSiz e -1, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize -1, samples -1, swapBehavior QSurfaceFormat::Swap Behavior(DefaultSwapBehavior), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(NoProfile)) qt.qpa.gl: QWindowsIntegration::createPlatformOpenGLContext QSurfaceFormat(version 2.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSiz e 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBe havior(DefaultSwapBehavior), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(NoProfile)) qt.qpa.gl: QWindowsIntegration::createPlatformOpenGLContext QSurfaceFormat(version 2.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSiz e 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBe havior(DefaultSwapBehavior), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(NoProfile)) qt.qpa.gl: QWindowsIntegration::createPlatformOpenGLContext QSurfaceFormat(version 2.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSiz e 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::SwapBe havior(DefaultSwapBehavior), swapInterval 1, profile QSurfaceFormat::OpenGLContextProfile(NoProfile)) QOpenGLShader::link: Failed to create D3D shaders. Could not link shader program: "Failed to create D3D shaders.\n" QOpenGLShader::link: Failed to create D3D shaders. Failed to create D3D shaders.
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finally - issue solved! At least on Windows 7 there are some DLLs missing QT is expecting for running OpenGL 2 shades. Solution is to (re) install DirectX End-User Runtimes (June 2010) on all Windows systems.
QT should check / fix this during installation on windows.background / longer answer on Stack Overflow: Does gt build with opengl=angle fix support for Windows clients not having opengl 2.0 support?