Unsolved Change QRectF boundRect() depending on total Item
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Hi there, I have an unsolved problem until now.
I have, let say n items say in my GraphicsScene which is arrange in particular position(like 2d lattice), and n is determined by input of user di UI.
Until now i still configure each item withQRectF myItem::boundingRect() const { return QRect(0,0,25,25); //use 25, 25 }
which is as less as the items in my GraphicsScene, the item seems loss due to the small size and as I add more items my items seems coupled each other.
Question is how can I change dynamically the boundingRect() return based on my n item(s)? -
Hi,
Do you really want to change the bonding rect or make the scene show them all like in the 40000 chips example ?