QLabel::setPixmap() doesn't show image!
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Hi, I'm using setPixmap() method to draw images on a label, but met a problem. Originally, the label has its background set with a pixmap, let call it pixmap1, with setPixmap(pixmap1). Then I copy this pixmap and use it as the paint device to draw images on it. After painting is done, I then reset this label's pixmap with this modified copy, let's call it pixmap2, using its set method setPixmap(pixmap2). However, the pixmap on the label wouldn't change in any way. What's strange is that when I save this label's modified pixmap into a png file, everything is all right, and the saved pixmap is correctly modified as I paint images on it.
I really have no idea what's going wrong here. Could anyone give some suggestions?
In case you need it, here's the code snippet:
else if (status == ScreenShot::IsToDrawLine && me->buttons() == Qt::LeftButton) { drawLine(pixmapForDrawing, me->pos()); selectedImageLabel->setPixmap(pixmapForDrawing); QString filename = "D:\\test.png"; (selectedImageLabel->pixmap())->save(filename); }
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continuation from https://forum.qt.io/topic/77745/setpixmap-doesn-t-show-image
This is not the final solution, by any means but could you add
QApplication::ProcessEvents(QEventLoop::ExcludeUserInputEvents);
afterselectedImageLabel->setPixmap(pixmapForDrawing);
? and see if the image changes?Where are you calling this snippet from?
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@VRonin
Thank you!This snippet is in the overloaded mouseMoveEvent(QMouseEvent *me) function.
In my last post several days ago, according to your suggestion, I correctly set the pixmap of a label by avoiding subclassing QLabel. But here, I met similar problem again! I couldn't reset QLabel's pixmap. Anyways, I will try your suggestion and let's see the result!
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@David406
hi,
maybe you haven't released your pixmap correctly when you're finished with the drawing?You could also try to convert you QPixmap to a QImage, as a step in between
QImage = pixmapForDrawing.toImage(); selectedImageLabel->setPixmap( QPixmap::fromImage(pixmapForDrawing));
to see, if that changes anything.
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@J.Hilk
Thanks.
Did you mean:drawLine(pixmapForDrawing, me->pos()); QImage imageForDrawing = pixmapForDrawing.toImage(); selectedImageLabel->setPixmap(QPixmap::fromImage(imageForDrawing)); QString filename = "D:\\test.png"; (selectedImageLabel->pixmap())->save(filename);
This didn't work. The saved png file is right, but not showing on the label.
Oh, this is my drawLine method, although I don't think it's relevent:
void ScreenShot::drawLine(QPixmap &pixmap, const QPoint &endPoint) { QPainter painter(&pixmap); painter.setPen(QPen(myPenColor, myPenWidth, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)); painter.drawLine(selectedImageLabel->mapFromGlobal(lastPenPoint), selectedImageLabel->mapFromGlobal(endPoint)); //painter.drawLine(QPoint(0, 0), QPoint(1000, 1000)); lastPenPoint = endPoint; }
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@David406
Out of the top of my head, I can only think of 3 reasons, why a QLabel wouldn't show a pixmap.- It gets a new Pixmap(overwritten) before the paintevent could draw the old one
- The Lable is actually not visible. Other widget on top or hidden
- A stylesheet forces a different image to be drawn.
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@J.Hilk
Thanks.
The functionality of my code is:- Select an area of the screen with mouse and set the selected image to label, move and show the label on the selected area dynamicly.
- After selection is done, images can be drawn on the label.
And now, the first part of my code works correctly, here is how it actually works:
In the above picture, the highlighted area is actually a label with selected image as its pixmap. So you can see the label is shown correctly.
However, the second part of my code doesn't work. Namely, pixmap on the label can't be updated (or reset) with its original pixmap modified.