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There are any tutorial about Qml 3D?

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  • Everton FonsecaE Offline
    Everton FonsecaE Offline
    Everton Fonseca
    wrote on last edited by
    #1

    I need to developer a software using the Qml3D at the Qt 5.8, could anyone help me?

    1 Reply Last reply
    0
    • SGaistS Offline
      SGaistS Offline
      SGaist
      Lifetime Qt Champion
      wrote on last edited by
      #2

      Hi,

      You can start by taking a look at KDAB's overview of the module, there are several parts.

      Hope it helps

      Interested in AI ? www.idiap.ch
      Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

      Everton FonsecaE 2 Replies Last reply
      0
      • SGaistS SGaist

        Hi,

        You can start by taking a look at KDAB's overview of the module, there are several parts.

        Hope it helps

        Everton FonsecaE Offline
        Everton FonsecaE Offline
        Everton Fonseca
        wrote on last edited by
        #3

        @SGaist thanks

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        • SGaistS SGaist

          Hi,

          You can start by taking a look at KDAB's overview of the module, there are several parts.

          Hope it helps

          Everton FonsecaE Offline
          Everton FonsecaE Offline
          Everton Fonseca
          wrote on last edited by
          #4

          @SGaist So I have an .obj file and I know I have use the mesh source in Qml 3D Render to load that obj, but when it loads I do not want to custumize its texture or even material I would like the mesh to load the original texture automatically Here is an example below.

          import QtQuick 2.0
          import Qt3D.Core 2.0
          import Qt3D.Render 2.0

          Entity {

          id: senario

          Mesh {

          id: mesh
          source: "cubo.obj"
          

          }

          Transform{

          id: transform
          translation: Qt.vector3d(0,0,0)
          scale3D: Qt.vector3d(1,1,1)
          rotation: fromAxisAndAngle(Qt.vector3d(0,1,0),angle)
          property real angle: 0
          

          }

          components: [transform,mesh]

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          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #5

            Sorry, I can't help you more, I've not used Qt3D extensively yet.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

            Everton FonsecaE 1 Reply Last reply
            0
            • SGaistS SGaist

              Sorry, I can't help you more, I've not used Qt3D extensively yet.

              Everton FonsecaE Offline
              Everton FonsecaE Offline
              Everton Fonseca
              wrote on last edited by
              #6

              @SGaist ok thanks = D

              1 Reply Last reply
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