How to manipulate a mesh data inside of a scene?
Unsolved
QML and Qt Quick
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Hello, I am trying to manipulate a mesh data inside of a scene from QML. My code is here:
https://github.com/heatblazer/qml-renderer
thesocket.obj
is to be modifiable, let's say to carve into it, add holes, and other interactions. How to achieve this?Regards,
И.Z. -
Try looking up "Constructive Solid Geometry". I've never done it but I don't think it's easy.
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However, since there is no Qt API to do this, it's done the same way in all APIs, so it's not a Qt-specific question and a more appropriate place to ask might be stackoverflow or http://computergraphics.stackexchange.com/