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  4. Is there any way to unlimit refresh rate from 60 Hz?

Is there any way to unlimit refresh rate from 60 Hz?

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  • jiancaiyangJ Offline
    jiancaiyangJ Offline
    jiancaiyang
    wrote on last edited by
    #1

    I tried some Qt example: cube and openglwindow, and unfortunely found they all report 60 Hz refresh rate on my Windows 10 tablet.
    I wonder if I could unlimit the refresh rate from 60Hz on Windows platform, or other platfom?

    我们自己的论坛:http://qtdream.com
    擅长三维角色仿真动画。

    jsulmJ 1 Reply Last reply
    0
    • jiancaiyangJ jiancaiyang

      I tried some Qt example: cube and openglwindow, and unfortunely found they all report 60 Hz refresh rate on my Windows 10 tablet.
      I wonder if I could unlimit the refresh rate from 60Hz on Windows platform, or other platfom?

      jsulmJ Offline
      jsulmJ Offline
      jsulm
      Lifetime Qt Champion
      wrote on last edited by
      #2

      @jiancaiyang This is a hardware/driver thing. How is it related to Qt? You can check Windows settings to see whether it is possible to change the refresh rate.

      https://forum.qt.io/topic/113070/qt-code-of-conduct

      jiancaiyangJ 2 Replies Last reply
      2
      • jsulmJ jsulm

        @jiancaiyang This is a hardware/driver thing. How is it related to Qt? You can check Windows settings to see whether it is possible to change the refresh rate.

        jiancaiyangJ Offline
        jiancaiyangJ Offline
        jiancaiyang
        wrote on last edited by
        #3

        @jsulm A little bit complicated, say I've found Qt + Bullet behaves slower than Bullet examples. So I need to check if we limit the fresh rate to slower the simulation.

        我们自己的论坛:http://qtdream.com
        擅长三维角色仿真动画。

        1 Reply Last reply
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        • jsulmJ jsulm

          @jiancaiyang This is a hardware/driver thing. How is it related to Qt? You can check Windows settings to see whether it is possible to change the refresh rate.

          jiancaiyangJ Offline
          jiancaiyangJ Offline
          jiancaiyang
          wrote on last edited by
          #4

          How can we think a new way to render more than 60FPS in spite of the device's limitation?

          我们自己的论坛:http://qtdream.com
          擅长三维角色仿真动画。

          A jsulmJ 2 Replies Last reply
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          • jiancaiyangJ jiancaiyang

            How can we think a new way to render more than 60FPS in spite of the device's limitation?

            A Offline
            A Offline
            ambershark
            wrote on last edited by
            #5

            @jiancaiyang If you disable vertical sync (vsync) on your tablet (not sure how or if this is possible in a tablet environment) then you should be able to go over the refresh limit of the screen.

            Just throwing that out there, not really sure if there's even options for that on a tablet.

            On a PC with a 3D card it's quite easy though (at least with NVIDIA control panel).

            My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

            1 Reply Last reply
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            • jiancaiyangJ jiancaiyang

              How can we think a new way to render more than 60FPS in spite of the device's limitation?

              jsulmJ Offline
              jsulmJ Offline
              jsulm
              Lifetime Qt Champion
              wrote on last edited by
              #6

              @jiancaiyang One note to what @ambershark said: even if you disable vsync - your display will still be refreshed at 60Hz. The only differenz will be that you can render at higher speed, but the speed of the display will not change.

              https://forum.qt.io/topic/113070/qt-code-of-conduct

              A 1 Reply Last reply
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              • jsulmJ jsulm

                @jiancaiyang One note to what @ambershark said: even if you disable vsync - your display will still be refreshed at 60Hz. The only differenz will be that you can render at higher speed, but the speed of the display will not change.

                A Offline
                A Offline
                ambershark
                wrote on last edited by
                #7

                @jsulm said in Is there any way to unlimit refresh rate from 60 Hz?:

                @jiancaiyang One note to what @ambershark said: even if you disable vsync - your display will still be refreshed at 60Hz. The only differenz will be that you can render at higher speed, but the speed of the display will not change.

                This is what causes screen tearing in 3D applications that render over the refresh rate of the monitor as well. It's the whole reason vsync exists. :)

                My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

                jiancaiyangJ 1 Reply Last reply
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                • A ambershark

                  @jsulm said in Is there any way to unlimit refresh rate from 60 Hz?:

                  @jiancaiyang One note to what @ambershark said: even if you disable vsync - your display will still be refreshed at 60Hz. The only differenz will be that you can render at higher speed, but the speed of the display will not change.

                  This is what causes screen tearing in 3D applications that render over the refresh rate of the monitor as well. It's the whole reason vsync exists. :)

                  jiancaiyangJ Offline
                  jiancaiyangJ Offline
                  jiancaiyang
                  wrote on last edited by
                  #8

                  @ambershark Thanks, V-Sync is necessary, however, as of displaying FPS, We need to give users a hint that the performance is good which in fact due to V-Sync users could only get the animation on certain refresh rate. screenshot

                  我们自己的论坛:http://qtdream.com
                  擅长三维角色仿真动画。

                  A 1 Reply Last reply
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                  • jiancaiyangJ jiancaiyang

                    @ambershark Thanks, V-Sync is necessary, however, as of displaying FPS, We need to give users a hint that the performance is good which in fact due to V-Sync users could only get the animation on certain refresh rate. screenshot

                    A Offline
                    A Offline
                    ambershark
                    wrote on last edited by
                    #9

                    @jiancaiyang For me when I'm playing games, I just look to see if my FPS is near 60. If it is since that is my refresh rate then I know my performance is quite good.

                    I'm pretty comfortable all the way down to about 35 fps though. If it dips below that I start to notice it. I have a GTX 970 so I can run most things on max settings without going below 30 though.

                    My L-GPL'd C++ Logger github.com/ambershark-mike/sharklog

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