How to map a saved texture directly on a QuickItem & display it ?
C++, I am using a
QQuickItemderived class to display textures which are produced on every frame render by running some filters on each frame render. this works fine.
Next, I used the
takeTexturemethod provided by
QOpenGLFramebufferObjectto save some textures & display them back whenever required. These saved textures are of type
GLuints. I am able to display it back using the normal OpenGL rendering pipeline. It works well.
But, Is there a way I can avoid the rendering pipeline calls & map this saved texture on GPU memory directly to my