How to map a saved texture directly on a QuickItem & display it ?

  • In my Qt app with C++, I am using a QQuickItem derived class to display textures which are produced on every frame render by running some filters on each frame render. this works fine.

    Next, I used the takeTexture method provided by QOpenGLFramebufferObject to save some textures & display them back whenever required. These saved textures are of type GLuints. I am able to display it back using the normal OpenGL rendering pipeline. It works well.

    But, Is there a way I can avoid the rendering pipeline calls & map this saved texture on GPU memory directly to my QQuickItem?

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