Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
connect(sender, SIGNAL(destroyed(QObject*)), this, SLOT(objectDestroyed(Qbject*)));
Hi What is mean above code? Why should pointer to QObject send to destroyed signal ? In fact , I can't understand good
That's one of the basic building blocks of Qt, have a look at this book pages 21 and 38
or the docs: Signals & slots.